示例#1
0
    void Start()
    {
        GameObject go = GameObject.Find("SoundManagerHolder");

        thinAir = go.GetComponent <SoundFieldManager> ();
        // line = transform.GetComponent<LineRenderer> ();
        // line.SetVertexCount (5);
        // line.SetPosition (0, new Vector3 (-1, 1, 0));
        // line.SetPosition (1, new Vector3 (1, 1, 0));
        // line.SetPosition (2, new Vector3 (1, -1, 0));
        // line.SetPosition (3, new Vector3 (-1, -1, 0));
        // line.SetPosition (4, new Vector3 (-1, 1, 0));
        source          = GetComponent <AudioSource>();
        soundEventAhead = 1;
    }
示例#2
0
    // Use this for initialization
    void Start()
    {
        GameObject go = GameObject.Find("SoundManagerHolder");

        thinAir = go.GetComponent <SoundFieldManager> ();
    }