/// Switch statement functions #region <-- TOP public void EnemyWalk() { navMesh.speed = eStats.moveSpeed; animator.SetBool("isWalking", true); animator.SetBool("isCrawling", false); if (audioSource != null) { //sfx.PlaySound(audioSource, Toolbox.GetInstance.GetSound().eStep, true); sfx.LoopSound(audioSource, Toolbox.GetInstance.GetSound().eStep, true, 0.4f, 6f, 0.75f, 1.25f); } }