protected override void LoadContent() { base.LoadContent(); m_Font = this.Game.Content.Load <SpriteFont>(@"Fonts/Consolas"); m_GameOverSound = m_SoundManager.GetInstaceOf(SoundEffectsManager.eSounds.GameOver); m_GameWonSound = m_SoundManager.GetInstaceOf(SoundEffectsManager.eSounds.LevelWin); }
//public void Restart() //{ // Initialize(); // m_ScreensManager.Remove(m_PlayGameScreen); // m_ScreensManager.Remove(m_WelcomeScreen); // m_ScreensManager.Remove(m_TransitionScreen); // m_ScreensManager.Push(m_PlayGameScreen); // m_ScreensManager.Push(m_TransitionScreen); // m_ScreensManager.SetCurrentScreen(m_WelcomeScreen); //} protected override void BeginRun() { base.BeginRun(); m_BGMusic = m_SoundManager.GetInstaceOf(SoundEffectsManager.eSounds.BGMusic); m_BGMusic.IsLooped = true; m_BGMusic.Play(); }
protected override void LoadContent() { base.LoadContent(); m_OriginallTexture = new Color[m_Pixels.Length]; m_Pixels.CopyTo(m_OriginallTexture, 0); Pixels = m_Pixels; m_HitSound = m_SoundManager.GetInstaceOf(SoundEffectsManager.eSounds.BarrierHit); }
protected override void LoadContent() { base.LoadContent(); m_ActiveItemChangedSound = m_SoundManager.GetInstaceOf(SoundEffectsManager.eSounds.MenuMove); }