void AddToPlayList(SoundEffectPart category) { PlayOp op; op.Part = category; playList.Add(ref op); }
public SoundEffectInstance Play3D(SoundEffectPart category, AudioEmitter emitter, float volume, float pitch, bool loop) { int idx = 0; if ((Control & SoundControl.Random) == SoundControl.Random) { idx = Randomizer.GetRandomInt(soundEffects[(int)category].Length); } return(Play(soundEffects[(int)category][idx], emitter, volume * Volume, pitch, loop)); }
//播放3D声音 public SoundEffectInstance Play3D(SoundEffectPart category, AudioEmitter emitter) { int idx = 0; if ((Control & SoundControl.Random) == SoundControl.Random) { idx = Randomizer.GetRandomInt(soundEffects[(int)category].Length); } return(Play(soundEffects[(int)category][idx], emitter)); }
public SoundEffectInstance Play(SoundEffectPart category, float volume) { int idx = 0; if ((Control & SoundControl.Random) == SoundControl.Random) { idx = Randomizer.GetRandomInt(soundEffects[(int)category].Length); } SoundEffectInstance inst = soundEffects[(int)category][idx].CreateInstance();//.Play(volume * Volume, 0, 0); inst.Volume = volume * Volume; inst.Play(); return(inst); }
//pitch,pan(-1左声道,1右声道)默认值设为0; public SoundEffectInstance Play(SoundEffectPart category, float volume, float pitch, float pan, bool isLoop) { int idx = 0; if ((Control & SoundControl.Random) == SoundControl.Random) { idx = Randomizer.GetRandomInt(soundEffects[(int)category].Length); } SoundEffectInstance inst = soundEffects[(int)category][idx].CreateInstance(); inst.Volume = volume; inst.Pitch = pitch; inst.Pan = pan; inst.IsLooped = isLoop; inst.Play(); //return soundEffects[(int)category][idx].Play(volume * Volume, pitch, pan, isLoop); return(inst); }
public SoundEffectInstance Play(SoundEffectPart category, SoundObject soundObj) { switch (Type) { case SoundType.Normal: return(Play(category, soundObj.Volume)); case SoundType.Player: if (soundObj.Parent.IsLocalHumanPlayer) { return(Play(category, soundObj.Volume)); } return(null); case SoundType.Global: case SoundType.World: return(Play3D(category, soundObj.Emitter)); } throw new NotSupportedException(); }
public SoundEffectInstance Play3D(SoundEffectPart category, AudioEmitter emitter, float volume, float pitch, bool loop) { int idx = 0; if ((Control & SoundControl.Random) == SoundControl.Random) { idx = Randomizer.GetRandomInt(soundEffects[(int)category].Length); } return Play(soundEffects[(int)category][idx], emitter, volume * Volume, pitch, loop); }
//播放3D声音 public SoundEffectInstance Play3D(SoundEffectPart category, AudioEmitter emitter) { int idx = 0; if ((Control & SoundControl.Random) == SoundControl.Random) { idx = Randomizer.GetRandomInt(soundEffects[(int)category].Length); } return Play(soundEffects[(int)category][idx], emitter); }
//pitch,pan(-1左声道,1右声道)默认值设为0; public SoundEffectInstance Play(SoundEffectPart category, float volume, float pitch, float pan, bool isLoop) { int idx = 0; if ((Control & SoundControl.Random) == SoundControl.Random) { idx = Randomizer.GetRandomInt(soundEffects[(int)category].Length); } SoundEffectInstance inst = soundEffects[(int)category][idx].CreateInstance(); inst.Volume = volume; inst.Pitch = pitch; inst.Pan = pan; inst.IsLooped = isLoop; inst.Play(); //return soundEffects[(int)category][idx].Play(volume * Volume, pitch, pan, isLoop); return inst; }
public SoundEffectInstance Play(SoundEffectPart category, float volume) { int idx = 0; if ((Control & SoundControl.Random) == SoundControl.Random) { idx = Randomizer.GetRandomInt(soundEffects[(int)category].Length); } SoundEffectInstance inst = soundEffects[(int)category][idx].CreateInstance();//.Play(volume * Volume, 0, 0); inst.Volume = volume * Volume; inst.Play(); return inst; }
public SoundEffectInstance Play(SoundEffectPart category, SoundObject soundObj) { switch (Type) { case SoundType.Normal: return Play(category, soundObj.Volume); case SoundType.Player: if (soundObj.Parent.IsLocalHumanPlayer) { return Play(category, soundObj.Volume); } return null; case SoundType.Global: case SoundType.World: return Play3D(category, soundObj.Emitter); } throw new NotSupportedException(); }