public int play_se(SoundEffectData1 sound_effect_data1) { int sound1 = sound_effect_data1.call(); int nt1 = 0; if (sound1 != -1) { nt1 = DX.PlaySoundMem(sound1, DX.DX_PLAYTYPE_BACK); } return(nt1); }
public int delete_se(SoundEffectData1 sound_effect_data1) { int sound1 = sound_effect_data1.call(); int nt1 = -1; if (sound1 != -1) { nt1 = DX.DeleteSoundMem(sound1); sound_effect_data1.adress_delete1(); } return(nt1); }
public int change_sound_volume(SoundEffectData1 sound, int per1) { return(DX.ChangeVolumeSoundMem((int)(255.0f * per1 / 100), sound.call())); }