// Use this for initialization void Start() { audioSource = GetComponent <AudioSource>(); dataManager = GameObject.Find("Speaker").GetComponent <SoundDataManager>(); }
// Use this for initialization void Awake() { Instance = this; }
// Use this for initialization void Start() { audioSource = GetComponent <AudioSource>(); dataManager = GameObject.Find("Speaker").GetComponent <SoundDataManager>(); }
// Use this for initialization void Awake() { Instance = this; }