void ActivateLighter() { theFire.SetActive(true); //StartCoroutine("changecondition"); //gameObject.SetActive(true); //anim.SetBool("Lighter", true); Lighterisup = true; lighterMesh.SetActive(true); lighterSFX.PlayClipSet1(); if (lighterUIManager.canDeactivate) { lighterUIManager.qToActivateState(false); lighterUIManager.lighthAcquiredState(false); lighterUIManager.canDeactivate = false; } }