void AdjustLightBallWithSound() { int midi = soundDetector.midi; float scale = SoundCalculator.calc(midi, calcMethod); //Debug.Log(midi+", "+scale); float lightBallScale = scale * maxLightBallScale; float lightIntensity = scale * maxLightIntensity; float lightRange = scale * maxLightRange; lightBall.transform.localScale = new Vector3(lightBallScale, lightBallScale, lightBallScale); lightSphere.GetComponent <Light>().range = lightRange; lightSphere.GetComponent <Light>().intensity = lightIntensity; }