示例#1
0
        //Methods
        public void NoteFucntion(MouseState CurrentButton, MouseState PriorButton, Sound.TOctaveIndex Octave)
        {
            int CurrentOctave;

            CurrentButton = Mouse.GetState();
            CurrentOctave = (int)Octave;
            bool PlayNoteC = CurrentButton.LeftButton == ButtonState.Pressed && PriorButton.LeftButton == ButtonState.Released;
            bool StopNoteC = CurrentButton.LeftButton == ButtonState.Released && PriorButton.LeftButton == ButtonState.Pressed;

            if (PlayNoteC && _AreaOfClick.Contains(CurrentButton.X, CurrentButton.Y))
            {
                _Pressed = true;
                _Instance[CurrentOctave].Play();
            }
            if (StopNoteC)
            {
                _Instance[CurrentOctave].Stop();
            }
        } // Works the click function
示例#2
0
        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            // TODO: Add your initialization logic here
            this.IsMouseVisible = true;
            Restart             = false;
            base.Initialize();
            _KeyList        = new List <PlayNote>();
            CurrentKeyImage = new PlayNote[9];
            string DictionaryIndex = "";
            string SoundFile       = "";

            _MyGameForm = (Form)Form.FromHandle(this.Window.Handle);
            Sound.TVariation Variation = (Sound.TVariation) 5;
            for (Sound.TNote Note = Sound.TNote.A; Note < (Sound.TNote) 8; Note++)
            {
                for (Sound.TOctaveIndex Octave = Sound.TOctaveIndex.Octave_1; Octave < (Sound.TOctaveIndex) 6; Octave++)
                {
                    DictionaryIndex = string.Concat((int)Note, (int)Octave, (int)Variation);
                    SoundFile       = string.Concat(Note, (int)Octave, Variation);
                    try
                    {
                        SoundEffect Temp = Content.Load <SoundEffect>(SoundFile);
                        Sound.Sound_Library.Add(DictionaryIndex, Temp);
                    }
                    catch
                    {
                        Sound.Sound_Library.Add(DictionaryIndex, null);//Not every octave can be filled. Not appropriate to abort the process
                    }
                }
            }
            Image = Content.Load <Texture2D>("Quaver - Copy");
            Note.NoteImages.Add(Image);
            Image = Content.Load <Texture2D>("Quaver");
            Note.NoteImages.Add(Image);
            Image = Content.Load <Texture2D>("Crotchet");
            Note.NoteImages.Add(Image);
            Image = Content.Load <Texture2D>("Minim");
            Note.NoteImages.Add(Image);
            Image = Content.Load <Texture2D>("Semibreve");
            Note.NoteImages.Add(Image);
            Image = Content.Load <Texture2D>("A note");
            PlayNote.KeyImages.Add("A", Image);
            Image = Content.Load <Texture2D>("B note");
            PlayNote.KeyImages.Add("B", Image);
            Image = Content.Load <Texture2D>("C note");
            PlayNote.KeyImages.Add("C", Image);
            Image = Content.Load <Texture2D>("D note");
            PlayNote.KeyImages.Add("D", Image);
            Image = Content.Load <Texture2D>("E note");
            PlayNote.KeyImages.Add("E", Image);
            Image = Content.Load <Texture2D>("F note");
            PlayNote.KeyImages.Add("F", Image);
            Image = Content.Load <Texture2D>("G note");
            PlayNote.KeyImages.Add("G", Image);
            C  = new PlayNote("335", 1);
            D  = new PlayNote("435", 2);
            E  = new PlayNote("535", 3);
            F  = new PlayNote("635", 4);
            G  = new PlayNote("735", 5);
            A  = new PlayNote("145", 6);
            B  = new PlayNote("245", 7);
            C1 = new PlayNote("345", 8);
            _KeyList.Add(C);
            _KeyList.Add(D);
            _KeyList.Add(E);
            _KeyList.Add(F);
            _KeyList.Add(G);
            _KeyList.Add(A);
            _KeyList.Add(B);
            _KeyList.Add(C1);
            PauseButton      = Content.Load <Texture2D>("PauseButton");
            Ticker           = Content.Load <Texture2D>("Ticker");
            CurrentNoteBox   = Content.Load <Texture2D>("CurrentNoteBox");
            spriteFont       = Content.Load <SpriteFont>("SpriteFont1");
            Image            = Content.Load <Texture2D>("staves");
            DifficultyBar    = Content.Load <Texture2D>("DifficultyBar");
            DifficultySlider = Content.Load <Texture2D>("DifficultyBarSlider");
            Bar       = Content.Load <Texture2D>("Bar");
            UpArrow   = Content.Load <Texture2D>("Up Arrow");
            DownArrow = Content.Load <Texture2D>("Down Arrow");
        }
示例#3
0
        } // Works the click function

        public void NoteFunction(KeyboardState Current, KeyboardState Prior, char Key, Sound.TOctaveIndex Octave)
        {
            int  CurrentOctave = (int)Octave;
            Keys AsKey         = (Keys)Key;
            bool PlayNoteK     = Current.IsKeyDown(AsKey) && Prior.IsKeyUp(AsKey);
            bool StopNoteK     = Current.IsKeyUp(AsKey) && Prior.IsKeyDown(AsKey);

            if (PlayNoteK)
            {
                _Pressed = true;
                try
                {
                    _Instance[CurrentOctave].Play();
                }
                catch
                { }
            }
            if (StopNoteK)
            {
                try
                {
                    _Instance[CurrentOctave].Stop();
                }
                catch
                { }
            }
        } // Works the key function