/// <summary> /// Checks if can build the tower you have in selection /// </summary> private void CheckIfCanBuild() { if (buildManager.GetTowerToBuild() != null) { if (!soulsCounter.CanBuild(buildManager.GetTowerToBuildIndex())) { CantBuild(); } } }
public void PurcheseTower0() { indexOfThisTower = 0; if (!soulsCounter.CanBuild(indexOfThisTower)) { return; } buildManager.SetTowerToBuildIndex(indexOfThisTower); buildManager.SetTowerToBuild(buildManager.tower[indexOfThisTower]); buildManager.SetSelectionTowerToBuild(buildManager.selectionTower [indexOfThisTower]); towerManager.TowerSelected(); }