示例#1
0
    private void AddAction()
    {
        var    stat               = Constants.LastEndActionClickedName.Substring(Helper.CharacterAfterString(Constants.LastEndActionClickedName, "Add"));
        int    statId             = (int)Soul.GetFieldValue(stat + "_Id");
        int    statLevel          = (int)Soul.GetFieldValue(stat + "_Level");
        int    statMax            = (int)Soul.GetFieldValue(stat + "_Max");
        int    statAdd            = (int)Soul.GetFieldValue(stat + "_Add");
        int    statPrice          = (int)Soul.GetFieldValue(stat + "_Price");
        string statName           = Soul.SoulStatsNames[statId];
        string statDescription    = Soul.SoulStatsDescriptions[statId];
        string statUnit           = Soul.SoulStatsUnit[statId];
        var    fullTitle          = statName + (statLevel > 0 ? "  " + statLevel.ToString() : string.Empty);
        var    currentDescription = statDescription + MakeContent("Current:", " +" + (statAdd * statLevel) + " " + statUnit);
        var    currentPrice       = statPrice * (statLevel + 1);
        var    negative           = "Cancel";
        var    positive           = "<material=\"LongOrange\">" + currentPrice.ToString() + "</material>";

        if (statLevel == statMax || Soul.Xp < currentPrice)
        {
            negative = null;
            positive = "Back";
        }
        var nextDescription = string.Empty;

        if (statLevel != statMax)
        {
            nextDescription += MakeContent("Next:", " +" + (statAdd * (statLevel + 1)) + " " + statUnit);
        }
        //Plural
        if (statUnit.Length > 3 && statUnit[0] != '<') //Check '<' because of custom materials
        {
            if (statAdd * statLevel > 1)
            {
                currentDescription += "s";
            }
            if (statAdd * (statLevel + 1) > 1 && nextDescription != string.Empty)
            {
                nextDescription += "s";
            }
        }
        Instantiator.NewPopupYesNo(fullTitle, currentDescription + nextDescription, negative, positive, AfterAddAction);

        object AfterAddAction(bool result)
        {
            if (result == false || statLevel == statMax || Soul.Xp < currentPrice)
            {
                return(result);
            }
            Soul.Xp -= currentPrice;
            var levelFieldInfo = Soul.GetType().GetField(stat + "_Level");

            levelFieldInfo.SetValue(Soul, statLevel + 1);
            UpdateTreeDisplay();
            return(result);
        }
    }