// Start is called before the first frame update void Start() { Deck = new List <string>(); DroppedCards = new List <string>(); GameStart(); SS = FindObjectOfType <SortingAndSetCreating>(); SOG = FindObjectOfType <MyGameStates>(); }
// Start is called before the first frame update void Start() { List <string> deck = GMScript.CreateDeck(); gm = FindObjectOfType <GMScript>(); SSC = FindObjectOfType <SortingAndSetCreating>(); SOG = FindObjectOfType <MyGameStates>(); ET = FindObjectOfType <EnemyTest>(); int i = 0; foreach (string card in deck) { if (this.name == card) { Cardfaces = gm.Cards[i]; break; } i++; } Sprender = GetComponent <SpriteRenderer>(); selectable = GetComponent <selectable>(); }