IEnumerator Sort() { SortClass <int> sortclass = new SortClass <int>(); IntComparer com = new IntComparer(); int n = 0; SortParameter <int> sort_param = null; switch (sort_type) { case SortType.Buble: { sort_param = new BubleSortParameter <int>( com, () => { }, (state, sorting_items, item_states) => { ++n; if (dstint_text) { DistSortArray(state, sorting_items, item_states); } } ); } break; case SortType.Quick: case SortType.RandomQuick: { sort_param = new QuickSortParameter <int>( com, () => { }, (state, sorting_items, item_states) => { ++n; if (dstint_text) { DistSortArray(state, sorting_items, item_states); } } ); } break; case SortType.Bitonic_NotUseGPGPUDemo: { sort_param = new BytonicSortParameter <int>( com, () => { }, (state, sorting_items, item_states) => { ++n; if (dstint_text) { DistSortArray(state, sorting_items, item_states); } } ); } break; } yield return(sortclass.SortUseIEnumerator( items, sort_param, new WaitForSeconds(wait), sort_type )); Debug.Log("操作回数:" + n + "回"); }