void MakeSingleton(){
		if(instance != null){
			Destroy (gameObject);
		} else {
			instance = this;
			DontDestroyOnLoad (gameObject);
		}
	}
 void MakeSingleton()
 {
     if (instance != null)
     {
         Destroy(gameObject);
     }
     else
     {
         instance = this;
         DontDestroyOnLoad(gameObject);
     }
 }