void Awake() { //Snags the character controller that commands the entire character _mov = GetComponentInParent <Sonic_Movement_v2>(); }
void Start() { _anim = GetComponent <Animator>(); _mov = GetComponentInParent <Sonic_Movement_v2>(); _rot = GetComponentInParent <SonicXRotation>(); }
void Start() { _mov = FindObjectOfType <Sonic_Movement_v2>(); angle = transform.Find("Angle"); }
void Start() { _mov = GetComponent <Sonic_Movement_v2>(); }