// Update is called once per frame void Update() { if (_audioSource == null) { if (GameSceneManager.Instance._newScene == "Level") { GetAudioSource(); } else if (GameSceneManager.Instance._newScene == "Menu") { GetAudioSource(); PlayCurrentSong(_selectedSongIndex); } } PlayAudioOnStartGame(); #region Keyboard Input Logic //if (Input.GetKeyDown(KeyCode.Return)) //{ // if (AudioListener.pause == true) // { // AudioListener.pause = false; // GameMaster.Instance.GameState = GameMaster.GamePlayState.PLAYING; // } // else if (AudioListener.pause == false) // { // AudioListener.pause = true; // GameMaster.Instance.GameState = GameMaster.GamePlayState.PLAY_IDLE; // } // if (!_audioSource.isPlaying) // { // PlayCurrentSong(_currentSongIndex); // _isPlaying = true; // } //} if (Input.GetKeyDown(KeyCode.RightArrow)) { PlayNextSong(); } if (Input.GetKeyDown(KeyCode.LeftArrow)) { PlayPreviousSong(); } if (GameMaster.Instance.GameState == GameMaster.GamePlayState.PLAYING) { Debug.Log("Song Timer updating..."); StartCoroutine(SongTimer.UpdateSongTime(_songTime)); } #endregion }