/// <summary> /// 新建一个预定义下载地址的歌曲物品 /// </summary> /// <param name="_module">搜索模块</param> /// <param name="_Name">歌名</param> /// <param name="_ID">歌曲ID</param> /// <param name="_WhoWantThis">点歌人</param> /// <param name="_Singers">歌手列表</param> /// <param name="_DownloadURL">下载地址</param> /// <param name="_lyric">文本格式歌词</param> /// <param name="_note">歌曲信息备注</param> private SongItem(SongsSearchModule _module, string _Name, string _ID, string _WhoWantThis, string[] _Singers, string _DownloadURL, string _lyric = "", string _note = "") { _Status = SongStatus.WaitingDownload; Module = _module; _SongName = _Name; _SongID = _ID; this._Singers = _Singers; _User = _WhoWantThis; this._DownloadURL = _DownloadURL; _Lyric = _lyric; _Note = _note; RaisePropertyChanged(""); }
public Staff() { songScore = 0.0f; songPerfectScore = 0.0f; noteList = new List<Note>(); currentIndex = 0; musicTime = 0.0d; status = SongStatus.loading; //TODO: Figure out what values these should have leftTimeSpan = 10.0f; rightTimeSpan = 30.0f; speedFactor = 0.2f; pointerLoc = 306.0f; }
internal static string ToStatusString(this SongStatus songStatus) { switch (songStatus) { case SongStatus.WaitingDownload: return("等待下载"); case SongStatus.Downloading: return("正在下载"); case SongStatus.WaitingPlay: return("等待播放"); case SongStatus.Playing: return("正在播放"); default: return("????"); } }
internal void setStatus(SongStatus status) { _Status = status; RaisePropertyChanged("Status"); }
public Song(String filePath) { _songName = Path.GetFileName(filePath); _songPath = filePath; _status = IsAccessible() ? SongStatus.Enabled : SongStatus.InvalidPath; }
public Song() { CreatedAt = DateTime.Now; UpdatedAt = DateTime.Now; Status = SongStatus.Available; }
public void Update(GameTime gameTime) { if (status == SongStatus.waiting && MediaPlayer.State == MediaState.Playing) { status = SongStatus.playing; } musicTime = MediaPlayer.PlayPosition.TotalMilliseconds; if (noteList.Count > 0) { while ((float)musicTime > noteList[currentIndex].position.X && (currentIndex < noteList.Count - 1)) { currentIndex++; Console.WriteLine(currentIndex); } } if (musicTime >= songDuration - 1000.0d) //We should make sure that every song has at least 1s blank at end { status = SongStatus.finished; } }
public void Reset() { songScore = 0.0f; currentIndex = 0; musicTime = 0.0d; foreach (Note note in noteList) { note.visible = true; } status = SongStatus.loading; }
public void PlayMusic() { MediaPlayer.Play(song); status = SongStatus.waiting; }
public void PlayMusic(Song sng) { song = sng; songDuration = sng.Duration.TotalMilliseconds; MediaPlayer.Play(song); status = SongStatus.waiting; }