public void ApplyRoomSettings(RoomSettings settings) { _roomName = settings.Name; _usePassword = settings.UsePassword; _usePasswordToggle.Value = _usePassword; _roomPassword = settings.Password; _allowPerPlayerDifficulty = settings.PerPlayerDifficulty; _perPlayerDifficultyToggle.Value = _allowPerPlayerDifficulty; _maxPlayers = settings.MaxPlayers; _maxPlayersList.Value = _maxPlayers; _resultsShowTime = (int)settings.ResultsShowTime; _resultsShowTimeList.Value = _resultsShowTime; _songSelectionType = settings.SelectionType; _songSelectionList.Value = (int)_songSelectionType; _songSelectionList.textForValues = new string[] { "Manual", "Random" }; _songSelectionList.UpdateText(); _passwordText.text = string.IsNullOrEmpty(_roomPassword) ? "ENTER PASSWORD" : _roomPassword.ToUpper(); _nameText.text = string.IsNullOrEmpty(_roomName) ? "ENTER ROOM NAME" : _roomName.ToUpper(); _createRoomButton.interactable = PluginUI.instance.roomCreationFlowCoordinator.CheckRequirements(); }
public RoomInfo(NetIncomingMessage msg) { roomId = msg.ReadUInt32(); name = msg.ReadString(); usePassword = msg.ReadBoolean(); perPlayerDifficulty = msg.ReadBoolean(); songSelected = msg.ReadBoolean(); msg.SkipPadBits(); roomState = (RoomState)msg.ReadByte(); songSelectionType = (SongSelectionType)msg.ReadByte(); roomHost = new PlayerInfo(msg); players = msg.ReadInt32(); maxPlayers = msg.ReadInt32(); try { if (songSelected) { startLevelInfo = new LevelOptionsInfo(msg); selectedSong = new SongInfo(msg); } else { startLevelInfo = default; selectedSong = null; } } catch { } }
public RoomSettings(JSONNode node) { Name = node["Name"]; UsePassword = node["UsePassword"]; Password = node["Password"]; SelectionType = (SongSelectionType)node["SelectionType"].AsInt; MaxPlayers = node["MaxPlayers"]; NoFail = node["NoFail"]; }
public RoomSettings(JSONNode node) { Name = node["Name"]; UsePassword = node["UsePassword"]; Password = node["Password"]; SelectionType = (SongSelectionType)node["SelectionType"].AsInt; MaxPlayers = node["MaxPlayers"]; ResultsShowTime = node["ResultsShowTime"]; PerPlayerDifficulty = node["PerPlayerDifficulty"]; }
public RoomSettings(NetIncomingMessage msg) { Name = msg.ReadString(); UsePassword = msg.ReadBoolean(); NoFail = msg.ReadBoolean(); msg.SkipPadBits(); if (UsePassword) { Password = msg.ReadString(); } MaxPlayers = msg.ReadInt32(); SelectionType = (SongSelectionType)msg.ReadByte(); }
public void ApplyRoomSettings(RoomSettings settings) { _roomName = settings.Name; _usePassword = settings.UsePassword && !string.IsNullOrEmpty(settings.Password); _roomPassword = settings.Password; _allowPerPlayerDifficulty = settings.PerPlayerDifficulty; _maxPlayers = settings.MaxPlayers; _resultsShowTime = (int)settings.ResultsShowTime; _songSelectionType = settings.SelectionType; _createRoomButton.interactable = PluginUI.instance.roomCreationFlowCoordinator.CheckRequirements(); parserParams.EmitEvent("cancel"); }
public RoomSettings(NetIncomingMessage msg) { Name = msg.ReadString(); UsePassword = msg.ReadBoolean(); PerPlayerDifficulty = msg.ReadBoolean(); msg.SkipPadBits(); if (UsePassword) { Password = msg.ReadString(); } MaxPlayers = msg.ReadInt32(); ResultsShowTime = msg.ReadSingle(); SelectionType = (SongSelectionType)msg.ReadByte(); }
public RoomInfo(NetIncomingMessage msg) { roomId = msg.ReadUInt32(); name = msg.ReadString(); usePassword = msg.ReadBoolean(); noFail = msg.ReadBoolean(); msg.SkipPadBits(); roomState = (RoomState)msg.ReadByte(); songSelectionType = (SongSelectionType)msg.ReadByte(); roomHost = new PlayerInfo(msg); players = msg.ReadInt32(); maxPlayers = msg.ReadInt32(); if (roomState != RoomState.SelectingSong) { selectedDifficulty = msg.ReadByte(); selectedSong = new SongInfo(msg); } }
private void SongSelection_ValueChanged(int obj) { _songSelectionType = (SongSelectionType)obj; }