internal void PreviewASM(Assembler asm, string headerLabel, string caption) { Text = "GBA Music Studio - " + caption; bool playing = SongPlayer.State == PlayerState.Playing; // Play new song if one is already playing Stop(null, null); SongPlayer.SetSong(new M4AASMSong(asm, headerLabel)); UpdateTrackInfo(playing); }
public override void OnInspectorGUI() { DrawInspector(); //Check for mouse events if (Event.current.isMouse) { if (Event.current.type == EventType.mouseDown) { OnMouseDown(Event.current); } else if (Event.current.type == EventType.mouseUp) { OnMouseUp(Event.current); } } //Check for key input events if (Event.current.isKey) { if (Event.current.type == EventType.keyDown) { OnKeyDown(Event.current); } } if (Event.current.type == EventType.ValidateCommand) { switch (Event.current.commandName) { case "UndoRedoPerformed": RedrawProgressViewTexture(); break; } } if (GUI.changed) { SongData targetData = target as SongData; if (targetData.BackgroundTrack != null && SongPlayer.Song != targetData) { SongPlayer.SetSong(targetData); //waveTex = AudioWaveform(SongPlayer.Song.BackgroundTrack, (int)SongViewRect.width, (int)SongViewRect.height, Color.yellow); } } UpdateMetronome(); RepaintGui(); }
public override void OnInspectorGUI() { DrawInspector(); //判断鼠标点击 if (Event.current.isMouse) { if (Event.current.type == EventType.mouseDown) { OnMouseDown(Event.current); } else if (Event.current.type == EventType.mouseUp) { OnMouseUp(Event.current); } } //判断键盘敲击 if (Event.current.isKey) { if (Event.current.type == EventType.keyDown) { OnKeyDown(Event.current); } } if (Event.current.type == EventType.ValidateCommand) { switch (Event.current.commandName) { case "UndoRedoPerformed": RedrawProgressViewTexture(); break; } } //对曲谱进行更新 if (GUI.changed) { SongData targetData = target as SongData; if (targetData.BackgroundTrack != null && SongPlayer.Song != targetData) { SongPlayer.SetSong(targetData); } } UpdateMetronome(); RepaintGui(); }
//按钮激活 public void StartPlaying(int playlistIndex) { //属性初始化 ResetGameStateValues(); //游戏UI SetInGameUserInterfaceVisibility(true); //运行歌曲文件 Player.SetSong(Playlist[playlistIndex]); CreateNoteObjects(); //DragonHP(); Player.Play(); StartCoroutine("DisplayCountdown"); }
protected void OnEnable() { //Setup object references obj_AudioManager = GameObject.Find("AudioManager"); if (obj_AudioManager == null) { return; } SongPlayer = obj_AudioManager.GetComponent <SongPlayer>(); //MetronomeSource = GameObject.Find( "Metronome" ).audio; //Prepare playback SongPlayer.SetSong((SongData)target); LastMetronomeBeat = -Mathf.Ceil(SongPlayer.Song.AudioStartBeatOffset); //waveTex = AudioWaveform(SongPlayer.Song.BackgroundTrack, (int)SongViewRect.width, (int)SongViewRect.height, Color.yellow); RedrawProgressViewTexture(); }
protected void OnEnable() { //设置对象引用 GuitarObject = GameObject.Find("Guitar"); if (GuitarObject == null) { return; } SongPlayer = GuitarObject.GetComponent <SongPlayer>(); //获取音乐 MetronomeSource = GameObject.Find("Metronome").GetComponent <AudioSource>(); //初始化 SongPlayer.SetSong((SongData)target); //向上进位取整 LastMetronomeBeat = -Mathf.Ceil(SongPlayer.Song.AudioStartBeatOffset); RedrawProgressViewTexture(); }
void LoadSong(object sender, EventArgs e) { APlaylist mainPlaylist = ROM.Instance.Game.Playlists[0]; List <ASong> songs = mainPlaylist.Songs.ToList(); ASong song = songs.SingleOrDefault(s => s.Index == songNumerical.Value); if (song != null) { Text = "GBA Music Studio - " + song.Name; songsComboBox.SelectedIndex = songs.IndexOf(song) + 1; // + 1 for the Playlist index } else { Text = "GBA Music Studio"; songsComboBox.SelectedIndex = 0; } bool playing = SongPlayer.State == PlayerState.Playing; // Play new song if one is already playing Stop(null, null); SongPlayer.SetSong(ROM.Instance.SongTables[(int)tableNumerical.Value][(int)songNumerical.Value]); UpdateTrackInfo(playing); MIDIKeyboard.Start(); }
protected void OnEnable() { //Setup object references GuitarObject = GameObject.Find( "SongSystem" ); if( GuitarObject == null ) { return; } SongPlayer = GuitarObject.GetComponent<SongPlayer>(); //MetronomeSource = GameObject.Find( "Metronome" ).audio; //Prepare playback SongPlayer.SetSong( (SongData)target ); // LastMetronomeBeat = -Mathf.Ceil( SongPlayer.Song.AudioStartBeatOffset ); if( actionReadDic != null ) actionReadDic.Clear(); if( loopActionReadDic != null ) loopActionReadDic.Clear(); actionReadDic = new Dictionary<ActorBase, ActorBase>(); loopActionReadDic = new Dictionary<ActorBase, ActorBase>(); RedrawProgressViewTexture(); }
public void SetSongPlayer(SongData songData) { m_SongPlayer.SetSong(songData); m_SongPlayer.Play(); }