示例#1
0
        static void Postfix(ref LevelParamsPanel ____levelParamsPanel, ref IDifficultyBeatmap ____difficultyBeatmap,
                            ref IPlayer ____player, ref TextMeshProUGUI ____songNameText, ref UnityEngine.UI.Button ____playButton, ref UnityEngine.UI.Button ____practiceButton)
        {
            IBeatmapLevel level = ____difficultyBeatmap?.level;

            ____playButton.interactable     = true;
            ____practiceButton.interactable = true;
            ____playButton.gameObject.GetComponentInChildren <UnityEngine.UI.Image>().color = new Color(0, 0.706f, 1.000f, 0.784f);
            ____songNameText.overflowMode       = TextOverflowModes.Overflow;
            ____songNameText.enableWordWrapping = false;
            ____songNameText.richText           = true;
            if (level != null)
            {
                CustomLevel.CustomDifficultyBeatmap beatmap = ____difficultyBeatmap as CustomLevel.CustomDifficultyBeatmap;
                if (SongLoader.infoButton == null)
                {
                    SongLoader.infoButton = GameObject.Instantiate(Resources.FindObjectsOfTypeAll <Button>().First(x => (x.name == "PlayButton")), (RectTransform)____playButton.transform.parent.transform, false);
                    SongLoader.infoButton.SetButtonText("?");
                    //   SongLoader.infoButton = CustomUI.BeatSaber.BeatSaberUI.CreateUIButton((RectTransform)____playButton.transform.parent.transform, "PlayButton", null, "?");
                    SongLoader.infoButton.GetComponentInChildren <HorizontalLayoutGroup>().padding = new RectOffset(0, 0, 0, 0);
                    (SongLoader.infoButton.transform as RectTransform).sizeDelta = new Vector2(0.1f, 0.1f);
                }



                if (beatmap != null)
                {
                    SongLoader.infoButton.onClick.RemoveAllListeners();
                    SongLoader.infoButton.onClick.AddListener(delegate()
                    {
                        if (beatmap != null)
                        {
                            SongLoader.showSongRequirements(beatmap);
                        }
                    });

                    if (beatmap.requirements.Count == 0 && beatmap.suggestions.Count == 0 && beatmap.warnings.Count == 0)
                    {
                        SongLoader.infoButton.gameObject.GetComponentInChildren <UnityEngine.UI.Image>().color = Color.black;
                        SongLoader.infoButton.interactable = false;
                    }
                    else if (beatmap.warnings.Count == 0)
                    {
                        SongLoader.infoButton.interactable = true;
                        SongLoader.infoButton.gameObject.GetComponentInChildren <UnityEngine.UI.Image>().color = Color.yellow;
                    }
                    else if (beatmap.warnings.Count > 0)
                    {
                        SongLoader.infoButton.interactable = true;
                        SongLoader.infoButton.gameObject.GetComponentInChildren <UnityEngine.UI.Image>().color = Color.red;
                        if (beatmap.warnings.Contains("WIP"))
                        {
                            ____playButton.interactable = false;
                            ____playButton.gameObject.GetComponentInChildren <UnityEngine.UI.Image>().color = Color.red;
                        }
                    }


                    SongLoader.currentRequirements = beatmap.requirements;
                    SongLoader.currentSuggestions  = beatmap.suggestions;

                    for (int i = 0; i < beatmap.requirements.Count; i++)
                    {
                        if (!SongLoader.capabilities.Contains(beatmap.requirements[i]))
                        {
                            ____playButton.interactable     = false;
                            ____practiceButton.interactable = false;
                            ____playButton.gameObject.GetComponentInChildren <UnityEngine.UI.Image>().color        = Color.red;
                            SongLoader.infoButton.gameObject.GetComponentInChildren <UnityEngine.UI.Image>().color = new Color(0, 0.706f, 1.000f, 0.784f);
                        }
                    }
                }
                else
                {
                    SongLoader.infoButton.gameObject.GetComponentInChildren <UnityEngine.UI.Image>().color = Color.black;
                    SongLoader.infoButton.interactable = false;
                }
            }
        }
示例#2
0
        static void Postfix(ref LevelParamsPanel ____levelParamsPanel, ref IDifficultyBeatmap ____selectedDifficultyBeatmap,
                            ref IPlayer ____player, ref TextMeshProUGUI ____songNameText, ref UnityEngine.UI.Button ____playButton, ref UnityEngine.UI.Button ____practiceButton, ref BeatmapDifficultySegmentedControlController ____beatmapDifficultySegmentedControlController)
        {
            IBeatmapLevel level = ____selectedDifficultyBeatmap?.level;

            ____playButton.interactable     = true;
            ____practiceButton.interactable = true;
            ____playButton.gameObject.GetComponentInChildren <UnityEngine.UI.Image>().color = new Color(0, 0.706f, 1.000f, 0.784f);
            ____songNameText.text = "<size=78%>" + ____songNameText.text;
            //    ____songNameText.overflowMode = TextOverflowModes.Overflow;
            //     ____songNameText.enableWordWrapping = false;
            ____songNameText.richText = true;
            if (level != null)
            {
                var customLevel = level as CustomLevel;

                CustomLevel.CustomDifficultyBeatmap beatmap = ____selectedDifficultyBeatmap as CustomLevel.CustomDifficultyBeatmap;

                if (SongLoader.infoButton == null)
                {
                    Console.WriteLine("Creating Info Button");

                    SongLoader.infoButton = GameObject.Instantiate(Resources.FindObjectsOfTypeAll <Button>().Last(x => (x.name == "PlayButton")), (RectTransform)____levelParamsPanel.transform.parent, false);
                    SongLoader.infoButton.SetButtonText("?");
                    (SongLoader.infoButton.transform as RectTransform).anchorMax        = new Vector2(1, 1);
                    (SongLoader.infoButton.transform as RectTransform).anchorMin        = new Vector2(1, 1);
                    (SongLoader.infoButton.transform as RectTransform).pivot            = new Vector2(1, 1);
                    (SongLoader.infoButton.transform as RectTransform).anchoredPosition = new Vector2(-1f, -1f);

                    //   SongLoader.infoButton.GetComponentInChildren<HorizontalLayoutGroup>().padding = new RectOffset(0, 0, 0, 0);
                    //          (SongLoader.infoButton.transform as RectTransform).sizeDelta = new Vector2(0.11f, 0.1f);
                    SongLoader.infoButton.transform.localScale *= 0.5f;
                }



                if (beatmap != null)
                {
                    SongLoader.infoButton.onClick.RemoveAllListeners();
                    SongLoader.infoButton.onClick.AddListener(delegate()
                    {
                        //Console.WriteLine("Click");
                        if (beatmap != null)
                        {
                            SongLoader.showSongRequirements(beatmap, customLevel.customSongInfo);
                        }
                    });
                    if (beatmap.requirements.Count == 0 && beatmap.suggestions.Count == 0 && beatmap.warnings.Count == 0 &&
                        customLevel?.customSongInfo?.mappers?.Length == 0 && customLevel?.customSongInfo?.lighters?.Length == 0 && beatmap.information.Count == 0 && customLevel.customSongInfo.contributors.Length == 0)
                    {
                        SongLoader.infoButton.gameObject.GetComponentInChildren <UnityEngine.UI.Image>().color = Color.black;
                        SongLoader.infoButton.interactable = false;
                    }
                    else if (beatmap.warnings.Count == 0)
                    {
                        SongLoader.infoButton.interactable = true;
                        SongLoader.infoButton.gameObject.GetComponentInChildren <UnityEngine.UI.Image>().color = Color.blue;
                    }
                    else if (beatmap.warnings.Count > 0)
                    {
                        SongLoader.infoButton.interactable = true;
                        SongLoader.infoButton.gameObject.GetComponentInChildren <UnityEngine.UI.Image>().color = Color.yellow;
                        if (beatmap.warnings.Contains("WIP"))
                        {
                            ____playButton.interactable = false;
                            ____playButton.gameObject.GetComponentInChildren <UnityEngine.UI.Image>().color = Color.yellow;
                        }
                    }


                    SongLoader.currentRequirements = beatmap.requirements;
                    SongLoader.currentSuggestions  = beatmap.suggestions;

                    for (int i = 0; i < beatmap.requirements.Count; i++)
                    {
                        if (!SongLoader.capabilities.Contains(beatmap.requirements[i]))
                        {
                            ____playButton.interactable     = false;
                            ____practiceButton.interactable = false;
                            ____playButton.gameObject.GetComponentInChildren <UnityEngine.UI.Image>().color        = Color.red;
                            SongLoader.infoButton.gameObject.GetComponentInChildren <UnityEngine.UI.Image>().color = Color.red;
                        }
                    }

                    //Difficulty Label Handling
                    bool overrideLabels = false;
                    foreach (CustomSongInfo.DifficultyLevel diffLevel in customLevel.customSongInfo.difficultyLevels)
                    {
                        var difficulty = diffLevel.difficulty.ToEnum(BeatmapDifficulty.Normal);
                        if (!string.IsNullOrWhiteSpace(diffLevel.difficultyLabel))
                        {
                            //   Console.WriteLine("Diff: " + difficulty + "   Label: " + diffLevel.difficultyLabel);
                            overrideLabels = true;
                            switch (difficulty)
                            {
                            case BeatmapDifficulty.Easy:
                                EasyOverride = diffLevel.difficultyLabel;
                                break;

                            case BeatmapDifficulty.Normal:
                                NormalOverride = diffLevel.difficultyLabel;
                                break;

                            case BeatmapDifficulty.Hard:
                                HardOverride = diffLevel.difficultyLabel;
                                break;

                            case BeatmapDifficulty.Expert:
                                ExpertOverride = diffLevel.difficultyLabel;
                                break;

                            case BeatmapDifficulty.ExpertPlus:
                                ExpertPlusOverride = diffLevel.difficultyLabel;
                                break;
                            }
                        }
                    }
                    if (overrideLabels)
                    {
                        //  Console.WriteLine("Overriding");
                        ____beatmapDifficultySegmentedControlController.SetData(____selectedDifficultyBeatmap.parentDifficultyBeatmapSet.difficultyBeatmaps, ____beatmapDifficultySegmentedControlController.selectedDifficulty);
                        clearOverrideLabels();
                    }
                }
                else
                {
                    SongLoader.infoButton.gameObject.GetComponentInChildren <UnityEngine.UI.Image>().color = Color.black;
                    SongLoader.infoButton.interactable = false;
                }
            }
        }