public void SelectSongFile(int selectSongFileInt) { selectSongFileEnum = (SongFileEnum)selectSongFileInt; SelectSceneManager.selectSongFileInt = selectSongFileInt; selectSongFileString = selectSongFileEnum.ToString(); SelectSongTextUpdate(); }
void MusicDataRead() { for (SongFileEnum songFileEnum = 0; songFileEnum != SongFileEnum.none; songFileEnum++) { string songFileString = songFileEnum.ToString(); string[] musicDataRead = ((TextAsset)Resources.Load("SongFile/" + songFileString + "/MusicData")).text.Split('\n'); int musicDataReadLine = 0; musicDatas.Add(new MusicData() { title = musicDataRead[musicDataReadLine++], artist = musicDataRead[musicDataReadLine++], basicBpm = float.Parse(musicDataRead[musicDataReadLine++]), offset = float.Parse(musicDataRead[musicDataReadLine++]), difficulty = float.Parse(musicDataRead[musicDataReadLine++]), damage = float.Parse(musicDataRead[musicDataReadLine++]), heel = float.Parse(musicDataRead[musicDataReadLine]) }); } }