void Start() { Enemystat = gameObject.GetComponent <EnemyScripts>(); csc = gameObject.GetComponent <Cardsc>(); batsys = gameObject.GetComponent <BattleSystem>(); sm = gameObject.GetComponent <Sommon>(); ma = gameObject.GetComponent <MobAnime>(); Lookimg = LookCard.GetComponent <Image>(); Power = Powergo.GetComponent <Text>(); HP = HPgo.GetComponent <Text>(); SommonMonster[0].SetActive(false); SommonMonster[1].SetActive(false); SommonMonster[2].SetActive(false); StatusNBuff[0].SetActive(false); StatusNBuff[1].SetActive(false); StatusNBuff[2].SetActive(false); Sommoned[0] = false; Sommoned[1] = false; Sommoned[2] = false; ons = false; isOn = false; mobAttackturn = 0; Updating(); StartSommonEnemy(); }
void Start() { Energy = 3; maxEnergy = Energy; Color color = Announce.color; color.a = 0; Announce.color = color; AATC = 0; CopyState(); DeckSame(); AnemyBattle anemyBattle = GameObject.Find("Systems").GetComponent <AnemyBattle>(); ue = gameObject.GetComponent <UIEffect>(); csc = gameObject.GetComponent <Cardsc>(); sommon = gameObject.GetComponent <Sommon>(); for (int i = 0; i < 10; i++) { CardImage[i].SetActive(false); } StartCoroutine("FirstTurnDrow"); }
private void Start() { battle = gameObject.GetComponent <BattleSystem>(); sommon = gameObject.GetComponent <Sommon>(); enemy = gameObject.GetComponent <AnemyBattle>(); }