public void RunAI() { CharacterInfo targetInfo = soliderInfo.RunAI(); //若未找到目标,继续空闲 if (targetInfo == null) { soliderInfo.ChangeState("idle"); } //若找到目标,目标停住,并进入移动状态 else { //双方都输入攻击目标,均被占用,不再接受其他人的约战 targetInfo.SetAttackInfo(soliderInfo); targetInfo.ChangeState("idle", soliderInfo); soliderInfo.SetAttackInfo(targetInfo); soliderInfo.ChangeState("move", targetInfo); } }
public void Excute() { Vector3 pos = soliderInfo.GetPosition(); float dis = Vector3.Distance(pos, targetPos); if (dis < speed * Time.deltaTime) { soliderInfo.SetPosition(targetPos.x, targetPos.y, targetPos.z); CharacterInfo attackInfo = soliderInfo.GetAttackInfo(); soliderInfo.SetAttackInfo(attackInfo); attackInfo.SetAttackInfo(soliderInfo); soliderInfo.ChangeState("attack", attackInfo); attackInfo.ChangeState("attack", soliderInfo); } else { pos = Vector3.MoveTowards(pos, targetPos, Time.deltaTime * speed); soliderInfo.SetPosition(pos.x, pos.y, pos.z); } }