// Start is called before the first frame update void Start() { pb = transform.root.gameObject.GetComponent <PlayerBase>(); soldier = transform.root.gameObject; soldierStat = transform.root.gameObject.GetComponent <SoldierStat>(); soldierNumber = FindObjectOfType <SoldierNumber>(); soldierFactory = FindObjectOfType <SoldierFactory>(); soldierHealth.text = pb.hp + "/" + pb.hp; soldierPower.text = pb.power + "/" + pb.power; }
// Start is called before the first frame update void Start() { soldierStat = GetComponent <SoldierStat>(); col = GetComponent <BoxCollider2D>(); }
// Start is called before the first frame update void Start() { st = GetComponent <SoldierStat>(); panel.SetActive(false); }