public static int constructor(IntPtr l) { int result; try { int num = LuaDLL.lua_gettop(l); if (num == 1) { SoldierSkin o = new SoldierSkin(); LuaObject.pushValue(l, true); LuaObject.pushValue(l, o); result = 2; } else if (num == 2) { SoldierSkin other; LuaObject.checkType <SoldierSkin>(l, 2, out other); SoldierSkin o = new SoldierSkin(other); LuaObject.pushValue(l, true); LuaObject.pushValue(l, o); result = 2; } else { result = LuaObject.error(l, "New object failed."); } } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int get_SkinId(IntPtr l) { int result; try { SoldierSkin soldierSkin = (SoldierSkin)LuaObject.checkSelf(l); LuaObject.pushValue(l, true); LuaObject.pushValue(l, soldierSkin.SkinId); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int PbSoldierSkinToSoldierSkin_s(IntPtr l) { int result; try { ProSoldierSkin pbSkin; LuaObject.checkType <ProSoldierSkin>(l, 1, out pbSkin); SoldierSkin o = SoldierSkin.PbSoldierSkinToSoldierSkin(pbSkin); LuaObject.pushValue(l, true); LuaObject.pushValue(l, o); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int set_SoldierId(IntPtr l) { int result; try { SoldierSkin soldierSkin = (SoldierSkin)LuaObject.checkSelf(l); int soldierId; LuaObject.checkType(l, 2, out soldierId); soldierSkin.SoldierId = soldierId; LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }