private void proceedEvent(IGameLogicsEvent i_Event) { SoldierMovedEvent soldierMovedEvent = i_Event as SoldierMovedEvent; BecameKingEvent becameKingEvent = i_Event as BecameKingEvent; SoldierRemovedEvent soldierRemovedEvent = i_Event as SoldierRemovedEvent; PlayerSwitchedEvent playerSwitchedEvent = i_Event as PlayerSwitchedEvent; GameEndedEvent gameEndedEvent = i_Event as GameEndedEvent; if (soldierMovedEvent != null) { moveSoldier(soldierMovedEvent.Move); } else if (becameKingEvent != null) { becomeKing(becameKingEvent.Coordinate); } else if (soldierRemovedEvent != null) { removeSoldier(soldierRemovedEvent.Coordinate); } else if (playerSwitchedEvent != null) { OnPlayerSwitched(); } else if (gameEndedEvent != null) { OnGameEnded(); } }
private void proceedEvent(IGameLogicsEvent i_Event) { SoldierMovedEvent soldierMovedEvent = i_Event as SoldierMovedEvent; BecameKingEvent becameKingEvent = i_Event as BecameKingEvent; SoldierRemovedEvent soldierRemovedEvent = i_Event as SoldierRemovedEvent; if (soldierMovedEvent != null) { moveSoldier(soldierMovedEvent.Move); } else if (becameKingEvent != null) { becomeKing(becameKingEvent.Symbol, becameKingEvent.Coordinate); } else if (soldierRemovedEvent != null) { removeSoldier(soldierRemovedEvent.Coordinate); } }