public void AttackSoldier(SoldierLogic target) { AttacksLeftThisTurn--; int targetHealthAfter = target.Health - Attack; int attackerHealthAfter = Health - target.Attack; target.Health -= Attack; Health -= target.Attack; }
public void AttackSoldierWithID(int uniqueSoldierID) { SoldierLogic target = SoldierLogic.SoldiersCreatedThisGame [uniqueSoldierID]; AttackSoldier(target); }