public void Destroy() { mArchievementSystem.Release(); mCampSystem.Release(); mCharacterSystem.Release(); mEnergySystem.Release(); mStageSystem.Release(); mCampInfoUI.Release(); mGamePauseUI.Release(); mGameStateInfo.Release(); mSoldierInfoUI.Release(); }
public void Release() { m_ArchievementSystem.Release(); m_CampSystem.Release(); m_CharacterSystem.Release(); m_EnergySystem.Release(); m_GameEventSystem.Release(); m_StageSystem.Release(); m_CampInfoUI.Release(); m_GamePauseUI.Release(); m_GameStateInfoUI.Release(); m_SoldierInfoUI.Release(); }
public void Release() { mArchievementSystem.Release(); mCampSystem.Release(); mCharacterSystem.Release(); mEnergySystem.Release(); mGameEventSystem.Release(); mStageSystem.Release(); mCampInfoUI.Release(); mGamePauseUI.Release(); //mGameStateInfoUI.Release(); mSolierInfoUI.Release(); }
public void Release() { mAchievementSystem.Release(); mCampSystem.Release(); mCharacterSystem.Release(); mEnergySystem.Release(); mGameEventSystem.Release(); mStageSystem.Release(); mCampInfoUi.Release(); mGamePauseUi.Release(); mSoldierInfoUi.Release(); mGameStateInfoUi.Release(); CreateMemento(); }
public void Release() { m_AchievementSystem.Release(); m_CampSystem.Release(); m_CharactorSystem.Release(); m_EnergySystem.Release(); m_GameEventSystem.Release(); m_StageSystem.Release(); m_CampInfoUI.Release(); m_GamePauseUI.Release(); m_GameStateInfoUI.Release(); m_SolderInfoUI.Release(); CreateMemento(); }
// 释放游戏系统 public void Release() { // 游戏系统 m_GameEventSystem.Release(); m_CampSystem.Release(); m_StageSystem.Release(); m_CharacterSystem.Release(); m_ApSystem.Release(); m_AchievementSystem.Release(); // 界面 m_CampInfoUI.Release(); m_SoldierInfoUI.Release(); m_GameStateInfoUI.Release(); m_GamePauseUI.Release(); UITool.ReleaseCanvas(); // 存档 SaveData(); }