public static SoldierClassExperience toDriverExperience(XElement xmlExperience) { SoldierClassExperience experience = new SoldierClassExperience(); experience.numberInForcedDeck = int.Parse(xmlExperience.Element(Constants.XML_EXPERIENCE_NUM_IN_FORCED_DECK).Value); experience.numberInDeck = int.Parse(xmlExperience.Element(Constants.XML_EXPERIENCE_NUM_IN_DECK).Value); experience.killAssistsPerKill = int.Parse(xmlExperience.Element(Constants.XML_EXPERIENCE_KILL_ASSISTS_PER_KILL).Value); return(experience); }
public static XElement toXmlExperience(SoldierClassExperience experience) { XElement xmlExperience = new XElement(Constants.XML_EXPERIENCE); addBaseChild(xmlExperience, Constants.XML_EXPERIENCE_NUM_IN_FORCED_DECK, experience.numberInForcedDeck.ToString()); addBaseChild(xmlExperience, Constants.XML_EXPERIENCE_NUM_IN_DECK, experience.numberInDeck.ToString()); addBaseChild(xmlExperience, Constants.XML_EXPERIENCE_KILL_ASSISTS_PER_KILL, experience.killAssistsPerKill.ToString()); return(xmlExperience); }
public void convertExperience() { SoldierClassExperience experience = new SoldierClassExperience(); experience.numberInForcedDeck = 1; experience.numberInDeck = 2; experience.killAssistsPerKill = 3; XElement actual = XcomPerkManager.Conversion.Convert.toXmlExperience(experience); XElement expected = new XElement(Constants.XML_EXPERIENCE); expected.Add(new XElement(Constants.XML_EXPERIENCE_NUM_IN_FORCED_DECK, "1")); expected.Add(new XElement(Constants.XML_EXPERIENCE_NUM_IN_DECK, "2")); expected.Add(new XElement(Constants.XML_EXPERIENCE_KILL_ASSISTS_PER_KILL, "3")); Assert.IsTrue(XNode.DeepEquals(expected, actual), "Expected: " + expected.ToString() + "\nActual: " + actual.ToString()); }
public void convertExperience() { XElement xmlExperience = new XElement(Constants.XML_EXPERIENCE); xmlExperience.Add(new XElement(Constants.XML_EXPERIENCE_NUM_IN_FORCED_DECK, "1")); xmlExperience.Add(new XElement(Constants.XML_EXPERIENCE_NUM_IN_DECK, "2")); xmlExperience.Add(new XElement(Constants.XML_EXPERIENCE_KILL_ASSISTS_PER_KILL, "3")); SoldierClassExperience actual = XcomPerkManager.Conversion.Convert.toDriverExperience(xmlExperience); SoldierClassExperience expected = new SoldierClassExperience(); expected.numberInForcedDeck = 1; expected.numberInDeck = 2; expected.killAssistsPerKill = 3; Assert.AreEqual(expected, actual); }
public void convertSoldierClass() { SoldierClassMetadata metadata = new SoldierClassMetadata(); metadata.internalName = "InternalTest"; metadata.displayName = "Internal Test"; metadata.description = "This is a test"; metadata.iconString = "Here.jpg"; SoldierClassExperience experience = new SoldierClassExperience(); experience.numberInForcedDeck = 1; experience.numberInDeck = 2; experience.killAssistsPerKill = 3; SoldierClassEquipment equipment = new SoldierClassEquipment(); equipment.squaddieLoadout = "Squaddie_TestClass"; equipment.allowedArmors = "squaddie"; List <Weapon> weapons = new List <Weapon>(); Weapon weaponA = new Weapon(); weaponA.weaponName = "shotgun"; weaponA.weaponSlot = WeaponSlot.Primary; weapons.Add(weaponA); Weapon weaponB = new Weapon(); weaponB.weaponName = "sword"; weaponB.weaponSlot = WeaponSlot.Secondary; weapons.Add(weaponB); equipment.weapons = weapons; List <SoldierClassAbility> abilities = new List <SoldierClassAbility>(); SoldierClassAbility abilityA = new SoldierClassAbility(); abilityA.internalName = "TestAbility"; abilityA.displayName = "Test Ability"; abilityA.description = "Hello"; abilityA.requiredMod = "My Mod"; abilityA.rank = SoldierRank.Corporal; abilityA.slot = 3; abilityA.weaponSlot = WeaponSlot.Primary; abilities.Add(abilityA); SoldierClassAbility abilityB = new SoldierClassAbility(); abilityB.internalName = "TestAbility2"; abilityB.displayName = "Test Ability2"; abilityB.description = "Hello2"; abilityB.requiredMod = "My Mod2"; abilityB.rank = SoldierRank.Lieutenant; abilityB.slot = 1; abilityB.weaponSlot = WeaponSlot.Secondary; abilities.Add(abilityB); List <SoldierClassStat> stats = new List <SoldierClassStat>(); SoldierClassStat statA = new SoldierClassStat(); statA.stat = Stat.Strength; statA.value = 2; statA.rank = SoldierRank.Sergeant; stats.Add(statA); SoldierClassStat statB = new SoldierClassStat(); statB.stat = Stat.Aim; statB.value = 0; statB.rank = SoldierRank.Squaddie; stats.Add(statB); SoldierClass soldierClass = new SoldierClass(); soldierClass.metadata = metadata; soldierClass.experience = experience; soldierClass.equipment = equipment; soldierClass.soldierAbilities = abilities; soldierClass.stats = stats; XElement actual = XcomPerkManager.Conversion.Convert.toXmlSoldierClass(soldierClass); XElement expected = new XElement(Constants.XML_CLASS); }