/// <summary> /// Creates and configures the sockets by setting the ports, address and Event Handlers /// </summary> protected void ConfigureSockets() { //this.FormClosing += new FormClosingEventHandler(VisionForm_FormClosing); //PortIn = 2070; //PortOut = 2300; if ((tcpServer != null) && (tcpServer.Started)) { tcpServer.Stop(); } tcpServer = new SocketTcpServer(portIn); tcpServer.BufferSize = DEFAULT_BUFFER_SIZE; tcpServer.DataReceived += new TcpDataReceivedEventHandler(socketTCPIn_DataReceived); tcpServer.ClientConnected += new TcpClientConnectedEventHandler(socketTCPIn_ClientConnected); tcpServer.ClientDisconnected += new TcpClientDisconnectedEventHandler(socketTCPIn_ClientDisconnected); if ((tcpClient != null) && (tcpClient.IsConnected)) { tcpClient.Disconnect(); } if (portIn != portOut) { tcpClient = new SocketTcpClient(remoteServerAddress, portOut); tcpClient.BufferSize = DEFAULT_BUFFER_SIZE; tcpClient.Connected += new TcpClientConnectedEventHandler(socketTCPOut_Connected); tcpClient.DataReceived += new TcpDataReceivedEventHandler(socketTCPOut_DataReceived); tcpClient.Disconnected += new TcpClientDisconnectedEventHandler(socketTCPOut_Disconnected); } //mainThread.Start(); }
/// <summary> /// 向客户端发送命令 /// </summary> /// <param name="data"></param> private void SendData(object data) { List <ClientModel> list = this.tcpServer_Watchdog.ClientSocketList; if (list == null || list.Count == 0) { return; } foreach (ClientModel clientModel in list) { if (clientModel == null) { continue; } if (clientModel.ClientStyle == ClientStyle.WebSocket) { SocketTcpServer.SendToWebClient(clientModel, data.ToString()); } else { this.tcpServer_Watchdog.SendData(clientModel, data.ToString()); } } }
private void InitializeSockets() { this.server = new SocketTcpServer(2300); this.server.DataReceived += new TcpDataReceivedEventHandler(server_DataReceived); this.server.ClientConnected += new TcpClientConnectedEventHandler(server_ClientConnected); this.server.ClientDisconnected += new TcpClientDisconnectedEventHandler(server_ClientDisconnected); this.server.Start(); }
private void Initialize() { modules = new ModuleCollection(this, 6); server = new SocketTcpServer(port); server.ClientConnected += new TcpClientConnectedEventHandler(server_ClientConnected); server.ClientDisconnected += new TcpClientConnectedEventHandler(server_ClientDisconnected); server.DataReceived += new TcpDataReceivedEventHandler(server_DataReceived); }
/// <summary> /// Disconnects from remote application and stops command management system. /// If the ModuleBlackboardServer is not running, it has no effect. /// </summary> public void Stop() { int attempt = 0; if (!running) { return; } stopMainThread = true; if (Simulation != SimulationOptions.SimulationDisabled) { if (Stopped != null) { Stopped(this); } if (StatusChanged != null) { StatusChanged(this); } return; } if (mainThread != null) { //while (mainThread.IsAlive && (attempt++ < 3)) // Thread.Sleep(250); mainThread.Abort(); mainThread.Join(); mainThread = null; } ExecuteStopActions(); attempt = 0; while (server.Started && (attempt++ < 3)) { server.Stop(); Thread.Sleep(10); } server = null; running = false; if (Stopped != null) { Stopped(this); } if (StatusChanged != null) { StatusChanged(this); } }
public Form1() { InitializeComponent(); server = new SocketTcpServer(); client = new SocketTcpClient(); client.ConnectionTimeOut = 1000; updateServerConsoleEH = new EventHandler(updateServerConsole); updateClientConsoleEH = new EventHandler(updateClientConsole); server.ClientConnected += new TcpClientConnectedEventHandler(server_ClientConnected); server.ClientDisconnected += new TcpClientDisconnectedEventHandler(server_ClientDisconnected); server.DataReceived += new TcpDataReceivedEventHandler(server_DataReceived); client.Connected += new TcpClientConnectedEventHandler(client_Connected); client.DataReceived += new TcpDataReceivedEventHandler(client_DataReceived); client.Disconnected += new TcpClientDisconnectedEventHandler(client_Disconnected); }
/// <summary> /// Constructor. Inicializa instancias de la clase ConnectionManagerTester /// </summary> public SocketServerTester() { /* * Se inicializa el SocketTcpServer. Bajo el esquema actual * todas las aplicaciones son servicores y es el blackboard el que * se conecta a ellas (asi solo es necesario configurar una * aplicacion). Se le indica puerto de conexio. El modulo y puerto * deben ser configurados en el blackboard */ server = new SocketTcpServer(2000); server.ClientConnected += new TcpClientConnectedEventHandler(server_ClientConnected); server.ClientDisconnected += new TcpClientDisconnectedEventHandler(server_ClientDisconnected); server.DataReceived += new TcpDataReceivedEventHandler(server_DataReceived); // Configuro el reloj sw = new System.Diagnostics.Stopwatch(); }
/// <summary> /// Initializes the socket /// </summary> private void setupSocket() { server = new SocketTcpServer(Port); server.DataReceived += new TcpDataReceivedEventHandler(client_DataReceived); }