private static void SocketReceivedDanmaku(object sender, SocketReceivedDanmakuArgs e) { switch (e.Danmaku.Type) { case BilibiliLiveDanmaku_SocketReceiveDataType.LiveStart: Common.AppData.CQLog.InfoReceive("Bilibili Live Danmaku", $"[Room {e.RoomID}] 直播开始"); break; case BilibiliLiveDanmaku_SocketReceiveDataType.LiveEnd: Common.AppData.CQLog.InfoReceive("Bilibili Live Danmaku", $"[Room {e.RoomID}] 直播结束"); break; case BilibiliLiveDanmaku_SocketReceiveDataType.Comment: Common.AppData.CQLog.InfoReceive("Bilibili Live Danmaku", $"[Room {e.RoomID}] {e.Danmaku.UserName}:{e.Danmaku.CommentText}"); break; case BilibiliLiveDanmaku_SocketReceiveDataType.GiftSend: Common.AppData.CQLog.InfoReceive("Bilibili Live Danmaku", $"[Room {e.RoomID}] {e.Danmaku.UserName} 赠送了 {e.Danmaku.GiftCount} 个 {e.Danmaku.GiftName}"); break; } LuaStates.Run("Bilibili Live Danmaku", "ReceivedDanmaku", new { e.RoomID, e.Danmaku }); }
private static void SocketReceivedDanmaku(object sender, SocketReceivedDanmakuArgs e) { switch (e.Danmaku.Type) { case BilibiliLiveDanmaku_SocketReceiveDataType.LiveStart: Common.AppData.CQLog.InfoReceive("Bilibili Live Danmaku", $"[Room {e.RoomID}] 直播开始"); break; case BilibiliLiveDanmaku_SocketReceiveDataType.LiveEnd: Common.AppData.CQLog.InfoReceive("Bilibili Live Danmaku", $"[Room {e.RoomID}] 直播结束"); break; case BilibiliLiveDanmaku_SocketReceiveDataType.Comment: Common.AppData.CQLog.InfoReceive("Bilibili Live Danmaku", $"[Room {e.RoomID}] {e.Danmaku.UserName}:{e.Danmaku.CommentText}"); break; case BilibiliLiveDanmaku_SocketReceiveDataType.GiftSend: Common.AppData.CQLog.InfoReceive("Bilibili Live Danmaku", $"[Room {e.RoomID}] {e.Danmaku.UserName} 赠送了 {e.Danmaku.GiftCount} 个 {e.Danmaku.GiftName}"); break; case BilibiliLiveDanmaku_SocketReceiveDataType.GuardBuy: string type = e.Danmaku.UserGuardLevel switch { 1 => "总督", 2 => "提督", 3 => "舰长", _ => "非船员", }; Common.AppData.CQLog.InfoReceive("Bilibili Live Danmaku", $"[Room {e.RoomID}] {e.Danmaku.UserName} 赠送了 {e.Danmaku.GiftCount} 个月 {type}"); break; case BilibiliLiveDanmaku_SocketReceiveDataType.SuperChat: Common.AppData.CQLog.InfoReceive("Bilibili Live Danmaku", $"[Room {e.RoomID}][SuperChat][${e.Danmaku.Price}] {e.Danmaku.UserName}:{e.Danmaku.CommentText}"); break; } LuaStates.Run("Bilibili Live Danmaku", "ReceivedDanmaku", new { e.RoomID, e.Danmaku }); }