/// Client Received data from Server /// </summary> /// <param name="asyn">IAsyncResult</param> public void ClientDataReceived(IAsyncResult asyn) { try { SocketPacket socPacket = (SocketPacket)asyn.AsyncState; int iRx = socPacket.mSocket.EndReceive(asyn); char[] chars = new char[iRx + 1]; System.Text.Decoder d = System.Text.Encoding.ASCII.GetDecoder(); int charLen = d.GetChars(socPacket.mDataBuffer, 0, iRx, chars, 0); string data = new System.String(chars); data = data.Trim(); //Logger.TranferDataLog(" Reciep -" + data + "-" + DateTime.Now.ToString()); if (data.Contains("RECEIVE")) { TransferSaleDataToServer.GetScriptAndFlusToDataBase(); } else if (data.Contains("TRANSFER")) // format : TRANSFER -- ra lenh chuyen so lieu { TransferSaleDataToServer.SaveFileAndLog(); } ClientWaitData(); } catch (SocketException ex) { Logger.TranferDataLog("SocketException " + ex.ToString()); ClearConectSocket(); } catch (Exception ex) { isCallRecieptData = true; Logger.TranferDataLog("Error Data ClientDataReceived: " + ex.ToString()); } }
/// <summary> /// Chờ để hứng data /// </summary> /// <param name="socket"></param> public void ClientWaitData() { try { isCallRecieptData = false; if (ClientSocket == null) { return; } if (tfClientCallBack == null) { tfClientCallBack = new AsyncCallback(ClientDataReceived); } SocketPacket socPacket = new SocketPacket(); socPacket.mSocket = ClientSocket; ClientSocket.BeginReceive(socPacket.mDataBuffer, 0, socPacket.mDataBuffer.Length, SocketFlags.None, tfClientCallBack, socPacket); } catch (SocketException ex) { ClearConectSocket(); } catch (Exception ex) { isCallRecieptData = true; Logger.TranferDataLog(" Client is Wait Data with Error: " + ex.ToString()); } }
private void OnDataReceivedC(IAsyncResult asyn) { try { SocketPacket theSockId = (SocketPacket)asyn.AsyncState; int iRx = theSockId.m_currentSocket.EndReceive(asyn); char[] chars = new char[iRx + 1]; System.Text.Decoder d = System.Text.Encoding.UTF8.GetDecoder(); int charLen = d.GetChars(theSockId.dataBuffer, 0, iRx, chars, 0); System.String szData = new System.String(chars); if (chars[0] == 13) { //SetText(strRXServer); this.OnDataReceivedFinish(this, new EventArgs()); } else { strRXServer += szData.Remove(1, 1); } // textBox1.AppendText(szData); WaitForDataC(); } catch (ObjectDisposedException) { System.Diagnostics.Debugger.Log(0, "1", "\nOnDataReceived: Socket has been closed\n"); } catch (SocketException se) { //MessageBox.Show(se.Message); } }
public void OnDataReceived(IAsyncResult asyn) { SocketPacket socketData = (SocketPacket)asyn.AsyncState; try { int rx = socketData.currentSocket.EndReceive(asyn); char[] chars = new char[rx + 1]; System.Text.Decoder d = System.Text.Encoding.UTF8.GetDecoder(); int charLen = d.GetChars( socketData.dataBuffer, 0, rx, chars, 0 ); string data = new String(chars); if (OnData != null) { OnData(this, new DataEventArgs(data, socketData)); } WaitForData(); } catch (ObjectDisposedException) { // System.Diagnostics.Debugger.Log(0,"1","\nOnDataReceived: Socket has been closed\n"); } catch (SocketException se) { // MessageBox.Show (se.Message ); } }
// Start waiting for data from the client public static void WaitForData(System.Net.Sockets.Socket soc) { try { if (pfnWorkerCallBack == null) { // Specify the call back function which is to be // invoked when there is any write activity by the // connected client pfnWorkerCallBack = new AsyncCallback(OnDataReceived); } SocketPacket theSocPkt = new SocketPacket(); theSocPkt.m_currentSocket = soc; // Start receiving any data written by the connected client // asynchronously soc.BeginReceive(theSocPkt.dataBuffer, 0, theSocPkt.dataBuffer.Length, SocketFlags.None, pfnWorkerCallBack, theSocPkt); } catch (SocketException se) { Globals.l2net_home.Add_Text("Errror: Wait for data, exception: " + se.Message, Globals.Red, TextType.BOT); } }
private string ArrayToStringNonInt(SocketPacket p, int startPos, int endPos) { string result = null; try { int byteCount = endPos - startPos + 1; List <byte> byteArr = new List <byte>(); for (int i = startPos; i <= endPos; i++) { byteArr.Add(p.dataBuffer[i]); } result = BitConverter.ToString(byteArr.ToArray()); if (byteCount > 1) { for (int i = 1; i < byteCount; i++) { result = result.Remove(i * 2, 1); } } return(result); } catch (Exception ex) { return(null); } }
public void OnDataReceived(IAsyncResult asyn) { try { SocketPacket theSockId = (SocketPacket)asyn.AsyncState; int iRx = theSockId.thisSocket.EndReceive(asyn); char[] chars = new char[iRx + 1]; System.Text.Decoder d = System.Text.Encoding.UTF8.GetDecoder(); int charLen = d.GetChars(theSockId.dataBuffer, 0, iRx, chars, 0); System.String szData = theSockId.string_RemoteEndPoint + ":" + (new System.String(chars)); textBox_MSG.Invoke(new UpdateText(updateText), szData); WaitForData(); } catch (ObjectDisposedException) { System.Diagnostics.Debugger.Log(0, "1", "\nOnDataReceived: Socket has been closed\n"); } catch (System.Exception se) { //MessageBox.Show("服务器断开连接,请检查服务器然后重新连接!", "提示", MessageBoxButtons.OK, MessageBoxIcon.Stop); this.textBox_MSG.AppendText(se.Message + "\r\n"); button2.PerformClick(); } }
public void sendClientPacket(SocketPacket packet) { if (mServerSocket == null || !mServerSocket.Connected || mConnectState != CONNECT_STATE.CS_CONNECTED) { mSocketFactory.destroyPacket(packet); return; } // 将消息包中的数据准备好,然后放入发送列表中 // 前四个字节分别是两个short,代表消息类型和消息内容长度 PACKET_TYPE type = packet.getPacketType(); ushort packetSize = (ushort)packet.generateSize(); byte[] packetData = getUnusedBytes(CommonDefine.PACKET_HEADER_SIZE + packetSize); memset(packetData, (byte)0); int index = 0; writeInt(packetData, ref index, (int)type); writeUShort(packetData, ref index, packetSize); if (packetSize > 0 && !packet.write(packetData, CommonDefine.PACKET_HEADER_SIZE)) { mSocketFactory.destroyPacket(packet); mCollectedBytes.addToBuffer(packetData); logError("消息序列化失败!"); return; } logInfo("已发送 : " + type + ", 字节数:" + packetSize, LOG_LEVEL.LL_LOW); // 添加到写缓冲中 mOutputBuffer.addToBuffer(packetData); }
private void CallBack_OnDataReceived(IAsyncResult AR) { SocketPacket socketData = (SocketPacket)AR.AsyncState; try { int iRxData = socketData.CurrentClient.GetStream().EndRead(AR); char[] chars = new char[iRxData + 1]; int charLen = 0; Decoder decoder = Encoding.ASCII.GetDecoder(); charLen = decoder.GetChars(socketData.DataBuffer, 0, iRxData, chars, 0); String msg = new String(chars); OnReceivedMsgFromClient(msg, socketData.ClientNo); WaitForData(socketData.CurrentClient, socketData.ClientNo); } catch (ObjectDisposedException ex) { } catch (SocketException ex) { if (ex.ErrorCode == 10054) { OnClientDisconnected(ex.Message, socketData.ClientNo); m_tcpWorkerList[socketData.ClientNo - 1] = null; } } }
public void OnDataReceived(IAsyncResult asyn) { int ClientID = tempint; try { SocketPacket socketData = (SocketPacket)asyn.AsyncState; LenghtOfDataRecieved = socketData.RealmserverSocket.EndReceive(asyn); char[] chars = new char[LenghtOfDataRecieved + 1]; System.Text.Decoder decode = System.Text.Encoding.UTF8.GetDecoder(); int charLen = decode.GetChars(socketData.dataBuffer, 0, LenghtOfDataRecieved, chars, 0); System.String szData = new System.String(chars); if (LenghtOfDataRecieved != 0) { ProcessRecieved(socketData.dataBuffer, ClientID); } Thread.Sleep(50); WaitForData(socketData.RealmserverSocket, ClientID); } catch (ObjectDisposedException) { System.Diagnostics.Debugger.Log(0, "1", "\nOnDataReceived: Socket has been closed\n"); } catch (SocketException se) { ColoredConsole.ConsoleWriteErrorWithOut(se.Message); } }
/************************************************************************************************************** * 函数实现 *************************************************************************************************************/ // 构造函数 public SocketClient() { // 初始化 serverIP = ""; serverPort = -1; connected = false; endDelimiter = ""; receivedData = ""; receivedBytes = new byte[1024]; receivedBytesIndex = 0; socket = null; dataPacket = new SocketPacket(); OnError = null; OnConnected = null; OnDisconnected = null; OnData = null; OnDataBytes = null; // 创建SOCKET连接状态检查定时器 checkSocketTimer = new System.Timers.Timer(1000); checkSocketTimer.Elapsed += new System.Timers.ElapsedEventHandler(CheckSocketStatus); checkSocketTimer.AutoReset = true; checkSocketTimer.Enabled = true; } // TcpClient()
public void OnDataReceived(IAsyncResult asyn) { try { SocketPacket socketData = (SocketPacket)asyn.AsyncState; int bytesReceived = 0; bytesReceived = socketData.m_currentSocket.EndReceive(asyn); byte[] buffer = new byte[bytesReceived + 1]; buffer = socketData.dataBuffer; IFormatter formatter = new BinaryFormatter(); Stream stream = new MemoryStream(); stream.Write(buffer, 0, buffer.Length); stream.Seek(0, 0); tet_network_object objReceived = (tet_network_object)formatter.Deserialize(stream); parseObject(objReceived); stream.Close(); WaitForData(socketData.m_currentSocket); } catch (Exception ex) { MessageBox.Show("Something bad happened : " + ex.Message, "Battle Tetrix", MessageBoxButtons.OK, MessageBoxIcon.Asterisk); Application.Restart(); } }
void HandleMessage(SocketPacket packet) { if (packet.json == "") { return; } if (packet.socketPacketType == SocketPacketType.ACK) { for (int i = 0; i < ackList.Count; i++) { if (ackList[i].packetID != packet.id) { continue; } lock (ackQueueLock) { ackQueue.Enqueue(packet); } return; } } if (packet.socketPacketType == SocketPacketType.EVENT) { SocketIOEvent e = parser.Parse(packet.json); lock (eventQueueLock) { eventQueue.Enqueue(e); } } }
public static void OnDataReceived(IAsyncResult asyn) { try { SocketPacket theSockId = (SocketPacket)asyn.AsyncState; int iRx = theSockId.thisSocket.EndReceive(asyn); byte[] message = new byte[iRx]; Buffer.BlockCopy(theSockId.dataBuffer, 0, message, 0, iRx); string gg = ""; for (int i = 0; i < message.Length; i++) { gg += message[i].ToString("X2") + " "; } Globals.l2net_home.Add_Text("Data: " + gg, Globals.Yellow, TextType.BOT); Globals.l2net_home.Add_Text("Lenght: " + iRx.ToString(), Globals.Yellow, TextType.BOT); Globals.l2net_home.Add_Text("Received gameguard reply from GG server", Globals.Green, TextType.BOT); ByteBuffer bout = new ByteBuffer(message); Globals.gamedata.SendToGameServer(bout); WaitForData(); } catch (SocketException se) { Globals.l2net_home.Add_Text("OnDataReceived, exception: " + se.Message, Globals.Red, TextType.BOT); } }
private string ArrayToString(SocketPacket p, int startPos, int endPos) { string result = null; try { int byteCount = endPos - startPos + 1; List <byte> byteArr = new List <byte>(); for (int i = startPos; i <= endPos; i++) { byteArr.Add(p.dataBuffer[i]); } result = BitConverter.ToString(byteArr.ToArray()); if (byteCount > 1) { for (int i = 1; i < byteCount; i++) { result = result.Remove(i * 2, 1); } } result = int.Parse(result, System.Globalization.NumberStyles.HexNumber).ToString(); return(result); } catch (Exception ex) { return(null); Console.WriteLine(ex.ToString()); } }
public void WaitForData(Socket soc, int clientNumber) { SocketPacket theSocPkt = new SocketPacket(soc, clientNumber); try { if (pfnWorkerCallBack == null) { pfnWorkerCallBack = new AsyncCallback(OnDataReceived); } soc.BeginReceive(theSocPkt.dataBuffer, 0, theSocPkt.dataBuffer.Length, SocketFlags.None, pfnWorkerCallBack, theSocPkt); } catch (SocketException se) { if (se.ErrorCode == 10053) { string msg = theSocPkt.string_RemoteEndPoint.ToString() + " Disconnected"; AppendToRichEditControl(msg); m_workerSocketList[theSocPkt.m_clientNumber - 1] = null; UpdateClientListControl(); } else { MessageBox.Show(se.Message); } } }
public void sendServerPacket(SocketPacket packet) { // 将消息包中的数据准备好,然后放入发送列表中 // 前四个字节分别是两个short,代表消息类型和消息内容长度 ushort packetSize = (ushort)packet.generateSize(); byte[] packetData = new byte[CommonDefine.PACKET_HEADER_SIZE + packetSize]; int index = 0; // 消息类型 writeInt(packetData, ref index, (int)packet.getPacketType()); // 消息长度 writeInt(packetData, ref index, packetSize); // 消息内容 if (packetSize > 0 && !packet.write(packetData, CommonDefine.PACKET_HEADER_SIZE)) { clientError("消息序列化失败 : " + packet.getPacketType()); return; } // 添加到写缓冲中 mOutputBuffer.addToBuffer(packetData); if (packet.showInfo()) { clientInfo("已发送 : " + packet.debugInfo() + ", 字节数:" + packetSize); } }
public void WaitForData() { try { if (_pfnCallBack == null) { _pfnCallBack = new AsyncCallback(OnDataReceived); } SocketPacket theSocPkt = new SocketPacket(); theSocPkt.thisSocket = _clientSocket; // Start listening to the data asynchronously _result = _clientSocket.BeginReceive(theSocPkt.dataBuffer, 0, theSocPkt.dataBuffer.Length, SocketFlags.None, _pfnCallBack, theSocPkt); } catch (SocketException se) { MessageBox.Show(se.Message); } catch (NullReferenceException ne) { MessageBox.Show(ne.Message); } }
public void WaitForData() { try { if (m_clientSocket == null) { return; } if (m_pfnCallBack == null) { m_pfnCallBack = new AsyncCallback(OnDataReceived); } SocketPacket theSocPkt = new SocketPacket(); theSocPkt.dataBuffer = new byte[BUFFER_SIZE]; // Start listening to the data asynchronously m_result = m_clientSocket.BeginReceive(theSocPkt.dataBuffer, 0, theSocPkt.dataBuffer.Length, SocketFlags.None, m_pfnCallBack, theSocPkt); } catch (SocketException se) { MessageBox.Show(se.Message); } }
// Start waiting for data from the client public void WaitForData(System.Net.Sockets.Socket soc) { try { if (pfnWorkerCallBack == null) { // Specify the call back function which is to be // invoked when there is any write activity by the // connected client pfnWorkerCallBack = new AsyncCallback(OnDataReceived); } SocketPacket theSocPkt = new SocketPacket(); theSocPkt.m_currentSocket = soc; // Start receiving any data written by the connected client // asynchronously soc.BeginReceive(theSocPkt.dataBuffer, 0, theSocPkt.dataBuffer.Length, SocketFlags.None, pfnWorkerCallBack, theSocPkt); } catch (SocketException se) { MessageBox.Show(se.Message); } }
// This the call back function which will be invoked when the socket // detects any client writing of data on the stream public void OnDataReceived(IAsyncResult asyn) { try { SocketPacket socketData = (SocketPacket)asyn.AsyncState; int iRx = 0; // Complete the BeginReceive() asynchronous call by EndReceive() method // which will return the number of characters written to the stream // by the client iRx = socketData.m_currentSocket.EndReceive(asyn); CDataObject obj = new CDataObject(); obj.Copy(socketData.dataBuffer, iRx, socketData.m_currentSocket); AddReceiveData(obj); WaitForData(socketData.m_currentSocket); } catch (ObjectDisposedException) { //System.Diagnostics.Debugger.Log(0, "1", "\nOnDataReceived: Socket has been closed\n"); Debug.WriteLine("\nOnDataReceived: Socket has been closed\n"); } catch (SocketException se) { } }
// This the call back function which will be invoked when the socket // detects any client writing of data on the stream public void OnDataReceived(IAsyncResult asyn) { try { SocketPacket socketData = (SocketPacket)asyn.AsyncState; int iRx = 0; // Complete the BeginReceive() asynchronous call by EndReceive() method // which will return the number of characters written to the stream // by the client iRx = socketData.m_currentSocket.EndReceive(asyn); char[] chars = new char[iRx + 1]; System.Text.Decoder d = System.Text.Encoding.UTF8.GetDecoder(); int charLen = d.GetChars(socketData.dataBuffer, 0, iRx, chars, 0); System.String szData = new System.String(chars); richTextBoxReceivedMsg.AppendText(szData); // Continue the waiting for data on the Socket WaitForData(socketData.m_currentSocket); } catch (ObjectDisposedException) { System.Diagnostics.Debugger.Log(0, "1", "\nOnDataReceived: Socket has been closed\n"); } catch (SocketException se) { MessageBox.Show(se.Message); } }
//------------------------------------------------------------------------------------------------------------ protected SocketPacket createPacket(Type classType, PACKET_TYPE packetType) { SocketPacket packet = UnityUtility.createInstance <SocketPacket>(classType, packetType); packet.init(); return(packet); }
public void WaitForData() { if (networkSocket != null) { try { if (m_pfnCallBack == null) { PrintDebug(3, "Creating m_pfnCallBack"); m_pfnCallBack = new AsyncCallback(OnDataReceived); } PrintDebug(3, "WaitForData"); SocketPacket theSocPkt = new SocketPacket(); theSocPkt.thisSocket = networkSocket; // Start listening to the data asynchronously m_result = networkSocket.BeginReceive(theSocPkt.dataBuffer, 0, theSocPkt.dataBuffer.Length, SocketFlags.None, m_pfnCallBack, theSocPkt); } catch (SocketException se) { MessageBox.Show("WaitForData exception:" + se.Message + "Error codes:" + se.ErrorCode); } catch (Exception ex) { PrintDebug(1, "WaitForData exception:" + ex); } } }
public void OnDataReceived(IAsyncResult asyn) { try { PrintDebug(3, "OnDataReceived"); SocketPacket theSockId = (SocketPacket)asyn.AsyncState; int iRx = theSockId.thisSocket.EndReceive(asyn); char[] chars = new char[iRx]; System.Text.Decoder d = System.Text.Encoding.UTF8.GetDecoder(); int charLen = d.GetChars(theSockId.dataBuffer, 0, iRx, chars, 0); System.String szData = new System.String(chars); //printDebug("", szData); ProcessData(szData); if (networkSocket != null && networkSocket.Connected) { WaitForData(); } } catch (ObjectDisposedException) { System.Diagnostics.Debugger.Log(0, "1", "\nOnDataReceived: Socket has been closed\n"); } catch (SocketException se) { MessageBox.Show("onDataReceived exception:" + se.Message); } }
public void OnDataReceived(IAsyncResult asyn) { try { SocketPacket theSockId = (SocketPacket)asyn.AsyncState; int iRx = theSockId.thisSocket.EndReceive(asyn); char[] chars = new char[iRx + 1]; System.Text.Decoder d = System.Text.Encoding.UTF8.GetDecoder(); int charLen = d.GetChars(theSockId.dataBuffer, 0, iRx, chars, 0); System.String szData = new System.String(chars); SetRichText(szData); //richTextRxMessage.Text = richTextRxMessage.Text + szData; WaitForData(); } catch (ObjectDisposedException) { System.Diagnostics.Debugger.Log(0, "1", "\nOnDataReceived: Socket has been closed\n"); } catch (SocketException se) { MessageBox.Show(se.Message); } }
void OnDataReceived(IAsyncResult asyn) { try { SocketPacket packet = (SocketPacket)asyn.AsyncState; int end = packet.TCPSocket.EndReceive(asyn); char[] chars = new char[end + 1]; System.Text.Decoder d = System.Text.Encoding.UTF8.GetDecoder(); d.GetChars(packet.DataBuffer, 0, end, chars, 0); System.String data = new System.String(chars); ReceiveData(data); WaitForData(); } catch (ObjectDisposedException) { Console.WriteLine("WARNING: Socket closed unexpectedly"); } catch (SocketException se) { if (!_TCPSocket.Connected) { if (OnDisconnected != null) { OnDisconnected(se); } } } }
private void OnDataReceived(IAsyncResult asyn) { try { SocketPacket socketData = (SocketPacket)asyn.AsyncState; int bytesReceived = 0; bytesReceived = socketData.thisSocket.EndReceive(asyn); byte[] buffer = new byte[bytesReceived + 1]; buffer = socketData.dataBuffer; IFormatter formatter = new BinaryFormatter(); Stream stream = new MemoryStream(); stream.Write(buffer, 0, buffer.Length); stream.Seek(0, 0); dataTypes objReceived = new dataTypes(); objReceived = (dataTypes)formatter.Deserialize(stream); parseObject(objReceived); WaitForData(); } catch (ObjectDisposedException) { System.Diagnostics.Debugger.Log(0, "1", "\nOnDataReceived: Socket has been closed\n"); } catch (SocketException se) { MessageBox.Show(se.Message); } }
// Start waiting for data from the client private void WaitForData(System.Net.Sockets.Socket soc) { try { if (workerCallback == null) { //Callback for data received from the client workerCallback = new AsyncCallback(OnDataReceived); } SocketPacket theSocPkt = new SocketPacket(); theSocPkt.currentSocket = soc; // Start receiving any data written by the connected client // asynchronously soc.BeginReceive(theSocPkt.dataBuffer, 0, theSocPkt.dataBuffer.Length, SocketFlags.None, workerCallback, theSocPkt); } catch (SocketException se) { MessageBox.Show(se.Message); } }
void OnSocketMessage(object sender, MessageEventArgs e) { SocketPacket packet = decoder.Decode(e); switch (packet.enginePacketType) { case EnginePacketType.OPEN: HandleOpen(packet); break; case EnginePacketType.CLOSE: EmitEvent("close"); break; case EnginePacketType.MESSAGE: HandleMessage(packet); break; case EnginePacketType.PING: HandlePing(); break; case EnginePacketType.PONG: HandlePong(); break; } }
public static string GetPacketAsString(SocketPacket socketPacket) { int iRx = socketPacket.DataBuffer.GetLength(0); char[] chars = new char[iRx + 1]; // Extract the characters as a buffer System.Text.Decoder d = System.Text.Encoding.UTF8.GetDecoder(); int charLen = d.GetChars(socketPacket.DataBuffer, 0, iRx, chars, 0); var szData = new String(chars); return szData; }
void WaitForData() { try { if (DataCallback == null) DataCallback = new AsyncCallback(OnDataReceived); SocketPacket theSocPkt = new SocketPacket(); theSocPkt.thisSocket = sockIRC; AsyncResult = sockIRC.BeginReceive(theSocPkt.dataBuffer, 0, theSocPkt.dataBuffer.Length, SocketFlags.None, DataCallback, theSocPkt); } catch (SocketException se) { Console.WriteLine(se.Message); } }
/// <summary> /// An always-active function that waits for the client to send data to the server. Eventually trigers OnDataReceived(). /// </summary> /// <param name="waitClientInfo">Associated ClientInfo object</param> private static void WaitForData(ClientInfo waitClientInfo) { if (asyncWorkerCallBack == null) { asyncWorkerCallBack = new AsyncCallback(OnDataReceived); } SocketPacket tempSocketPacket = new SocketPacket(waitClientInfo); waitClientInfo.Socket.BeginReceive( tempSocketPacket.DataBuffer, 0, tempSocketPacket.DataBuffer.Length, SocketFlags.None, asyncWorkerCallBack, tempSocketPacket ); }
public void WaitForData2() { try { if (m_pfnCallBack2 == null) { m_pfnCallBack2 = new AsyncCallback(OnDataReceived2); } SocketPacket theSocPkt = new SocketPacket(); theSocPkt.thisSocket = m_clientSocket; // Start listening to the data asynchronously m_result = m_clientSocket.BeginReceive(theSocPkt.dataBuffer, 0, theSocPkt.dataBuffer.Length, SocketFlags.None, m_pfnCallBack2, theSocPkt); } catch (SocketException se) { MessageBox.Show("ERROR" + se.Message); this.Close(); } }
/// <summary> /// waits for data to come back from the stereo feature service /// </summary> private void WaitForData() { try { if (m_pfnCallBack == null) { m_pfnCallBack = new AsyncCallback(OnDataReceived); } SocketPacket theSocPkt = new SocketPacket(); theSocPkt.thisSocket = m_clientSocket; // Start listening to the data asynchronously m_clientSocket.BeginReceive(theSocPkt.dataBuffer, 0, theSocPkt.dataBuffer.Length, SocketFlags.None, m_pfnCallBack, theSocPkt); } catch (SocketException se) { Console.WriteLine("Error whilst waiting for stereo feature service replies: " + se.Message); } }
/// <summary> /// An always-active function that waits for the server to send data to the client. Eventually trigers OnDataReceived(). /// </summary> /// <param name="waitServerInfo">Associated Server object</param> private static void WaitForData(Socket ServerSock) { if (asyncCallBack == null) { asyncCallBack = new AsyncCallback(OnDataReceived); } SocketPacket SocketPacket = new SocketPacket(ServerSock); asyncResult = SocketPacket.Socket.BeginReceive( SocketPacket.DataBuffer, 0, SocketPacket.DataBuffer.Length, SocketFlags.None, asyncCallBack, SocketPacket ); }
private void WaitForData() { try { if (_pfnCallBack == null ) _pfnCallBack = new AsyncCallback (OnDataReceived); SocketPacket theSocPkt = new SocketPacket (_socket); // Start listening to the m_data asynchronously _asyncResult = _socket.BeginReceiveFrom (theSocPkt.Buffer, 0, theSocPkt.BufferSize, SocketFlags.None, ref _remoteEndPoint, _pfnCallBack, theSocPkt); } catch(SocketException exc) { Debug.WriteLine ("Error waiting for m_data: " + exc.ToString ()); } }
private void WaitForDataC() { try { if (m_pfnCallBack == null) { m_pfnCallBack = new AsyncCallback(OnDataReceivedC); } SocketPacket theSocPkt = new SocketPacket(); theSocPkt.m_currentSocket = m_clientSocket; // Start listening to the data asynchronously m_result = m_clientSocket.BeginReceive(theSocPkt.dataBuffer, 0, theSocPkt.dataBuffer.Length, SocketFlags.None, m_pfnCallBack, theSocPkt); } catch (SocketException se) { //MessageBox.Show(se.Message); } }
public void WaitForData(Socket m_socWorker) { try { if (pfnWorkerCallback == null) { pfnWorkerCallback = new AsyncCallback(OnDataReceived); } SocketPacket theSokPkt = new SocketPacket(); theSokPkt.m_currentSocket = m_socWorker; m_socWorker.BeginReceive(theSokPkt.dataBuffer, 0, theSokPkt.dataBuffer.Length, SocketFlags.None, pfnWorkerCallback, theSokPkt); } catch (Exception ex) { MessageBox.Show("Something bad happened : " + ex.Message, "Battle Tetrix", MessageBoxButtons.OK, MessageBoxIcon.Asterisk); Application.Restart(); } }
public void WaitForData(System.Net.Sockets.Socket oSocket) { try { if (oWorkerCallBack == null) oWorkerCallBack = new AsyncCallback(OnReceive); SocketPacket oSocketPacket = new SocketPacket(); oSocketPacket.oSocket = oSocket; // Start Listening for any Data oSocket.BeginReceive(oSocketPacket.bDataBuffer, 0, oSocketPacket.bDataBuffer.Length, SocketFlags.None, oWorkerCallBack, oSocketPacket); } catch (SocketException ex) { System.Diagnostics.Debugger.Log(0, "1", ex.Message); } }
public static void WaitForData() { try { if (m_pfnCallBack == null) { m_pfnCallBack = new AsyncCallback(OnDataReceived); } SocketPacket theSocPkt = new SocketPacket(); theSocPkt.thisSocket = m_clientSocket; // Start listening to the data asynchronously m_result = m_clientSocket.BeginReceive(theSocPkt.dataBuffer, 0, theSocPkt.dataBuffer.Length, SocketFlags.None, m_pfnCallBack, theSocPkt); } catch (SocketException se) { Globals.l2net_home.Add_Text("WaitForData, exception: " + se.Message, Globals.Red, TextType.BOT); } }
public void WaitForData() { try { if ( m_pfnCallBack == null ) { m_pfnCallBack = new AsyncCallback (OnDataReceived); } if (this.pClientSocket == null) return; if (!this.pClientSocket.Connected) { this.Disconnect(); } if (this.pClientSocket == null) return; SocketPacket theSocPkt = new SocketPacket (); theSocPkt.thisSocket = this.pClientSocket; // Start listening to the data asynchronously m_result = this.pClientSocket.BeginReceive (theSocPkt.dataBuffer, 0, theSocPkt.dataBuffer.Length, SocketFlags.None, m_pfnCallBack, theSocPkt); } catch(SocketException se) { System.Diagnostics.Debugger.Log(0,"1","\nWaitForData: " + se.Message ); this.Disconnect(); } catch(Exception ex) { Console.WriteLine(ex.ToString()); } }
// Start waiting for data from the client private void WaitForData(Socket soc, int clientNumber) { try { if (_workerCallBack == null) { // Specify the call back function which is to be // invoked when there is any write activity by the // connected client _workerCallBack = new AsyncCallback(OnDataReceived); } SocketPacket theSocPkt = new SocketPacket(soc, clientNumber); soc.BeginReceive(theSocPkt.DataBuffer, 0, theSocPkt.DataBuffer.Length, SocketFlags.None, _workerCallBack, theSocPkt); } catch (SocketException e) { HandleException("Wait for data", e); } }
private void WaitForDataS(Socket soc) { try { if (pfnWorkerCallBack == null) { pfnWorkerCallBack = new AsyncCallback(OnDataReceivedS); } SocketPacket theSocPkt = new SocketPacket(); theSocPkt.m_currentSocket = soc; // Start receiving any data written by the connected client // asynchronously soc.BeginReceive(theSocPkt.dataBuffer, 0, theSocPkt.dataBuffer.Length, SocketFlags.None, pfnWorkerCallBack, theSocPkt); } catch (SocketException se) { //MessageBox.Show(se.Message); } }
public void processCommand(String command, SocketPacket socketData) { string[] commandSplit = command.Remove(command.Length - 1).Split(','); try { Socket workerSocket = (Socket)socketData.m_currentSocket; string name = commandSplit[1]; switch (commandSplit[0]) { case "Create": accountManager.CreateAccount(name); byte[] byData = System.Text.Encoding.ASCII.GetBytes("Session ID: " + socketData.m_clientNumber + " Server Reply: " + name + " has been created.\n"); workerSocket.Send(byData); break; case "Balance": byData = System.Text.Encoding.ASCII.GetBytes("Session ID: " + socketData.m_clientNumber + " Server Reply: " + accountManager.GetBalance(name)+"\n"); workerSocket.Send(byData); break; case "Deposit": decimal depositAmt; Decimal.TryParse(commandSplit[2].Trim(), out depositAmt); accountManager.DepositAmount(name, depositAmt); break; case "Withdraw": decimal withdrawAmt; Decimal.TryParse(commandSplit[2].Trim(), out withdrawAmt); accountManager.WithdrawAmount(name, withdrawAmt); break; default: Console.WriteLine(command + ": Is not a Command\n"); break; } } catch (Exception ex) { Console.WriteLine(ex.Message); } }
/// <summary> /// Waits for data. /// /// This Method Waits for Data to be recieved by telnet, Once it is recieved, it will /// then Begin to recieve this message, This is done by the SocketPacket Class /// </summary> /// <param name="soc">Soc.</param> /// <param name="clientNumber">Client number.</param> public void WaitForData(System.Net.Sockets.Socket soc, int clientNumber) { try { if (pfnWorkerCallBack == null) { pfnWorkerCallBack = new AsyncCallback(OnDataReceived); } SocketPacket theSocPkt = new SocketPacket(soc, clientNumber); soc.BeginReceive(theSocPkt.dataBuffer, 0,theSocPkt.dataBuffer.Length,SocketFlags.None,pfnWorkerCallBack,theSocPkt); } catch (SocketException se) { Console.WriteLine(se.Message); } }
void WaitForData() { try { if (_Callback == null) _Callback = new AsyncCallback(OnDataReceived); SocketPacket packet = new SocketPacket(); packet.TCPSocket = _TCPSocket; _Result = _TCPSocket.BeginReceive(packet.DataBuffer, 0, packet.DataBuffer.Length, SocketFlags.None, _Callback, packet); } catch (SocketException se) { Console.WriteLine(se.Message); } }
public void WaitForData() { try { if (m_pfnCallBack == null) { m_pfnCallBack = new AsyncCallback(OnDataReceived); } SocketPacket theSocPkt = new SocketPacket(); theSocPkt.thisSocket = m_clientSocket; // Start listening to the data asynchronously m_result = m_clientSocket.BeginReceive(theSocPkt.dataBuffer, 0, theSocPkt.dataBuffer.Length, SocketFlags.None, m_pfnCallBack, theSocPkt); } catch (SocketException se) { Console.WriteLine(se.Message); } }
public void EsperarData(System.Net.Sockets.Socket soc) { try { if (pfnWorkerCallBack == null) { // Specify the call back function which is to be // invoked when there is any write activity by the // connected client pfnWorkerCallBack = new AsyncCallback(AlRecibirData); } SocketPacket theSocPkt = new SocketPacket(); theSocPkt.m_currentSocket = soc; //Comienza a recibir la data escrita por el cliente, usando el metodo Asincrono soc.BeginReceive(theSocPkt.dataBuffer, 0, theSocPkt.dataBuffer.Length, SocketFlags.None, pfnWorkerCallBack, theSocPkt); } catch (SocketException) { } }
private void WaitForData(System.Net.Sockets.Socket soc) { try { if(WorkerCallBack == null) WorkerCallBack = new AsyncCallback(OnDataReceived); SocketPacket theSocPkt = new SocketPacket(soc); soc.BeginReceive(theSocPkt.dataBuffer, 0, theSocPkt.dataBuffer.Length, SocketFlags.None, WorkerCallBack, theSocPkt); } catch(SocketException se) { if(OnError != null) OnError(se.Message, soc, se.ErrorCode); } }
// Start waiting for data from the client public void WaitForData(System.Net.Sockets.Socket soc) { try { if ( pfnWorkerCallBack == null ){ // Specify the call back function which is to be // invoked when there is any write activity by the // connected client pfnWorkerCallBack = new AsyncCallback (OnDataReceived); } SocketPacket theSocPkt = new SocketPacket (); theSocPkt.m_currentSocket = soc; // Start receiving any data written by the connected client // asynchronously soc .BeginReceive (theSocPkt.dataBuffer, 0, theSocPkt.dataBuffer.Length, SocketFlags.None, pfnWorkerCallBack, theSocPkt); } catch(SocketException se) { MessageBox.Show (se.Message ); } }
private bool waitForData() { try { if (m_clientSocket == null || !m_clientSocket.Connected) { return false; } if (m_pfnCallBack == null) { m_pfnCallBack = new AsyncCallback(onDataReceived); } if (_theSocPkt == null) { _theSocPkt = new SocketPacket(); _theSocPkt.dataBuffer = new byte[BUFFER_SIZE]; } if (m_clientSocket != null) { // Start listening to the data asynchronously m_clientSocket.BeginReceive(_theSocPkt.dataBuffer, 0, _theSocPkt.dataBuffer.Length, SocketFlags.None, m_pfnCallBack, _theSocPkt); return true; } } catch (SocketException se) { MessageBox.Show(se.Message, Resources.ConnectError); } return false; }
private void WaitForData() { try { if (m_pfnCallBack == null) { m_pfnCallBack = new AsyncCallback(OnDataReceived); } SocketPacket theSocPkt = new SocketPacket(); theSocPkt.thisSocket = m_clientSocket; m_result = m_clientSocket.BeginReceive(theSocPkt.dataBuffer, 0, theSocPkt.dataBuffer.Length, SocketFlags.None, m_pfnCallBack, theSocPkt); } catch (SocketException se) { MessageBox.Show(se.Message); } }
private void WaitForData() { SocketPacket myData = new SocketPacket(); myData.assocSocket = this._sck; try { this._sck.BeginReceive(myData.dataBuffer, 0, myData.dataBuffer.Length, SocketFlags.None, new AsyncCallback(onDataReceived), myData); } catch (SocketException se) { this.OnSocketError(new SocketErrorEventArgs(se.ErrorCode, se.Message)); } }
private void WaitForData() { try { if (m_pfnCallBack == null) { m_pfnCallBack = new AsyncCallback(OnDataReceived); } SocketPacket theSocPkt = new SocketPacket(); theSocPkt.thisSocket = Socket; // Start listening to the data asynchronously if (Socket != null) m_result = Socket.BeginReceive(theSocPkt.dataBuffer, 0, theSocPkt.dataBuffer.Length, SocketFlags.None, m_pfnCallBack, theSocPkt); } catch (SocketException se) { HandleException("Wait for data", se); } }
// Start waiting for data from the client public void WaitForData(System.Net.Sockets.Socket soc, int clientNumber) { try { if (pfnWorkerCallBack == null) { // Specify the call back function which is to be // invoked when there is any write activity by the // connected client pfnWorkerCallBack = new AsyncCallback(OnDataReceived); } SocketPacket theSocPkt = new SocketPacket(soc, clientNumber); soc.BeginReceive(theSocPkt.dataBuffer, 0, theSocPkt.dataBuffer.Length, SocketFlags.None, pfnWorkerCallBack, theSocPkt); } catch (SocketException se) { WriteLogErorr("Err WaitForData: " + DateTime.Now.ToLongDateString() + " " + DateTime.Now.ToLongTimeString() + ":" + se.Message); } }
public void WaitForData() { try { if ( m_pfnCallBack == null ) { m_pfnCallBack = new AsyncCallback (OnDataReceived); } if (!this.pClientSocket.Connected) { Server.logger.WriteLine(LogType.Debug, "SocketManager::WaitForData(): Server is not connected"); this.Disconnect(); } if (this.pClientSocket == null) return; SocketPacket theSocPkt = new SocketPacket (); theSocPkt.thisSocket = this.pClientSocket; // Start listening to the data asynchronously m_result = this.pClientSocket.BeginReceive (theSocPkt.dataBuffer, 0, theSocPkt.dataBuffer.Length, SocketFlags.None, m_pfnCallBack, theSocPkt); } catch(SocketException se) { Server.logger.WriteLine(LogType.Debug, "SocketManager::WaitForData(): SocketException: " + se.Message); this.Disconnect(); } catch(Exception ex) { Server.logger.WriteLine(LogType.Debug, "SocketManager::WaitForData(): Exception: " + ex.Message); Console.WriteLine(ex.ToString()); } }
// Start waiting for data from the client private void WaitForData(System.Net.Sockets.Socket soc, int clientNumber) { try { if ( pfnWorkerCallBack == null ) { // Specify the call back function which is to be // invoked when there is any write activity by the // connected client pfnWorkerCallBack = new AsyncCallback (OnDataReceived); } SocketPacket theSocPkt = new SocketPacket (soc, clientNumber); soc.BeginReceive (theSocPkt.dataBuffer, 0, theSocPkt.dataBuffer.Length, SocketFlags.None, pfnWorkerCallBack, theSocPkt); } catch(SocketException se) { Console.WriteLine("dpslamServer/WaitForData(" + PortNumber.ToString() + ")/" + se.Message); } }