private void onResults(SocketIOClient.Messages.IMessage data) { Console.WriteLine("\n on results \n"); Console.WriteLine(data.Json.ToJsonString()); for (int i = 0; i < MyGame.NUMBER_OF_PLAYER; ++i) { PlayerData.Instance[i].Score = _map.getNbOfZonesForOwner(i); Console.WriteLine("\n\n player " + i + " score :" + PlayerData.Instance[i].Score + "\n"); } //ResultRoot res = Newtonsoft.Json.JsonConvert.DeserializeObject<ResultRoot>(data.Json.ToJsonString()); endGameCallback(); }
private void event_endgame(SocketIOClient.Messages.IMessage message) { Debug.WriteLine("\nevent_endgame:\n" + message.MessageText); EventJson <EndGameData> received = JsonConvert.DeserializeObject <EventJson <EndGameData> >(message.Json.ToJsonString()); //Validate if (!received.Validate()) { return; } EndGameData data = received.args[0].data; EndGameTriggered?.Invoke(this, data); }
private void MajPlayerInfo(SocketIOClient.Messages.IMessage data) { Console.WriteLine("\n \n " + data.Json.ToJsonString() + "\n \n"); Console.WriteLine("in maj player info"); PlayerInfo player = null; //player = PlayerInfo.Deserialize(message.Json.ToJsonString());//(PlayerInfo)message.Json.GetFirstArgAs<PlayerInfo>(); PlayerInfoRoot obj = Newtonsoft.Json.JsonConvert.DeserializeObject <PlayerInfoRoot>(data.Json.ToJsonString()); player = obj.args[0]; for (int i = 0; i < player.territories.Count; ++i) { Console.WriteLine(" setting zone : " + (player.territories[i] + 1) + " owner to " + player.gameID); _map.setZoneOwner(player.territories[i] + 1, player.gameID); } }
//Wait for the player X to make a move //Scan for other players moves //Scan for illegual player moves private void onMoveRequested(SocketIOClient.Messages.IMessage data) { clearProgressAndDialog(); Console.WriteLine("\nmessage : \n" + data.Json.ToJsonString() + "\n"); //do stuff MoveData move; MoveRoot root = Newtonsoft.Json.JsonConvert.DeserializeObject <MoveRoot>(data.Json.ToJsonString()); move = root.args[0]; Console.WriteLine(" \n player to move is : " + move.id + "\n"); initMove(move.id); }
private void OnPlayerConnect(SocketIOClient.Messages.IMessage message) { Console.WriteLine("OnPlayerConnect"); //Get info from message Console.WriteLine("\n message : " + message.Json.ToJsonString() + "\n"); PlayerInfo player = null; PlayerInfoRoot obj = Newtonsoft.Json.JsonConvert.DeserializeObject <PlayerInfoRoot>(message.Json.ToJsonString()); player = obj.args[0]; Console.WriteLine("player name " + player.pseudo); if (PlayerData.Instance[player.gameID].Name == null || PlayerData.Instance[player.gameID].Name.Length == 0) { PlayerData.Instance[player.gameID].Name = player.pseudo; InitPlayerUI(player.gameID); } }
private void onCaptureTerritories(SocketIOClient.Messages.IMessage data) { Console.WriteLine("\n oncaptureteritories \n" + data.Json.ToJsonString()); //Switch update to pick zone List <int> players; List <int> nbZones = new List <int>() { 2, 1, 1, 0 }; CaptureInfo capInfo; CaptureInfoRoot obj = Newtonsoft.Json.JsonConvert.DeserializeObject <CaptureInfoRoot>(data.Json.ToJsonString()); capInfo = obj.args[0]; players = capInfo.orderedPlayers; _updateAction = delegate(float delta) { pickZonesForPLayers(players, nbZones, delta); }; clearProgressAndDialog(); }
private void onQuestion(SocketIOClient.Messages.IMessage data) { Console.WriteLine("\nonQuestion\n"); Console.WriteLine("\n\n"); Console.WriteLine(data.Json.ToJsonString()); Console.WriteLine("\n\n"); initProgressBar(); QuestionDataRoot root = Newtonsoft.Json.JsonConvert.DeserializeObject <QuestionDataRoot>(data.Json.ToJsonString()); //QuestionData questionData = root.args[0]; _lastQestionText = root.args[0]; UpdateAction = questionWaitUpdate; }
private void onBattleResult(SocketIOClient.Messages.IMessage data, Commander command, int fightZone) { Console.WriteLine("\nonBattleResult\n"); Console.WriteLine("\n" + data.Json.ToJsonString() + "\n"); BattleResult br; BattleResultRoot root = Newtonsoft.Json.JsonConvert.DeserializeObject <BattleResultRoot>(data.Json.ToJsonString()); br = root.args[0]; Console.WriteLine("winner : " + br.winner + " looser : " + br.loser + " attacker : " + command.Owner + " fightzone : " + fightZone); //Display answers List <OrderedAnswer> answers = new List <OrderedAnswer>(); OrderedAnswer answerWin = new OrderedAnswer(); answerWin.id = br.winner; answerWin.time = 0f; answerWin.value = br.winVal; OrderedAnswer answerLoss = new OrderedAnswer(); answerLoss.id = br.loser; answerLoss.time = 0f; answerLoss.value = br.lossVal; answers.Add(answerWin); answers.Add(answerLoss); _radialUI = null; initAnswerUI(answers); clearProgressAndDialog(); Action endCallback = delegate() { processBattleResults(br.winner, br.loser, fightZone, command); }; _timeSinceAnswerDisplayStart = 0f; UpdateAction = delegate(float dt) { answersDisplayUpdate(dt, endCallback); }; }
private void onQuestionAnswered(SocketIOClient.Messages.IMessage data) { Console.WriteLine(" on question answer message : \n" + data.Json.ToJsonString()); AnswerList answers; AnswersRoot obj = Newtonsoft.Json.JsonConvert.DeserializeObject <AnswersRoot>(data.Json.ToJsonString()); answers = obj.args[0]; initAnswerUI(answers.orderedAnswers); clearProgressAndDialog(); /*ServerCom.Instance.Socket.Emit("timeout", new * { * id = 0//_questionId * });*/ _timeSinceAnswerDisplayStart = 0f; UpdateAction = delegate(float dt) { answersDisplayUpdate(dt, afterAnswerDisplayPhase1); }; }
private void event_connect(SocketIOClient.Messages.IMessage message) { Connected?.Invoke(this, EventArgs.Empty); }
private void onPlaceCommanders(SocketIOClient.Messages.IMessage data) { _updateAction = placeCommanderUpdate; }