private static void Client_OnJoinedGuild(DiscordSocketClient client, SocketGuildEventArgs args) { if (args.Guild.Id == Invite.Guild.Id) { WaitConnect(client); } }
private void OnJoinedGuild(DiscordSocketClient client, SocketGuildEventArgs args) { if (args.Guild.Id == _currentGuild.Id) { Console.WriteLine($"[{client.User}] Joined guild {args.Guild.Id}. Processing..."); BeginBroadcast(args.Guild); } }
private static void Client_OnJoinedGuild(DiscordSocketClient client, SocketGuildEventArgs args) { VoiceStates.Add(args.Guild.Id, args.Guild.VoiceStates.ToList()); }
private void Client_OnJoinedGuild(DiscordSocketClient client, SocketGuildEventArgs args) { Guilds.Add(args.Guild); //guilds was null again :/ }
private void Client_OnJoinedGuild(DiscordSocketClient client, SocketGuildEventArgs args) { Guilds.Add(args.Guild); }