public async void CreateRoom() { s.SendMSG("room,debug,2,,player1"); FindObjectOfType <MyPlayer>().name = "player1"; await ServerCommend(); FindObjectOfType <SceneController>().LoadNextScene(); }
public void MoveUnit(string obj, int objID, int toX, int toY) { string msg = action; msg += "," + myName; //commend[1] msg += "," + "move"; //commend[2] msg += "," + obj; //commend[3] msg += "," + objID.ToString(); //commend[4] msg += "," + toX.ToString(); //commend[5] msg += "," + toY.ToString(); //commend[6] s.SendMSG(msg); }
void Start() { s = FindObjectOfType <SocketController>(); s.SendMSG("refresh"); }