void Start() { socketIO = FindObjectOfType <SocketConnectionHandler>(); socketIO.OnGameMessage("changeBehaviour", jsonObject => { foreach (GameObject robot in GameObject.FindGameObjectsWithTag("robot")) { if (robot.name == jsonObject["username"]) { robot.GetComponent <RoombaMovement>().SetNavigationMode(jsonObject["behaviour"]); } } }); socketIO.OnGameMessage("submitrobot", jsonObject => { Debug.Log("Built"); JSONArray partsArray = jsonObject["parts"].AsArray; var username = jsonObject["username"]; var robot = GetComponent <BuildRobot>().build(partsArray.ToString(), username); var randomPosition = Random.onUnitSphere * 3f; robot.transform.position = new Vector3(randomPosition.x, 1f, randomPosition.z); }); }
private void socketConnection() { socketIO = FindObjectOfType <SocketConnectionHandler>(); socketIO.OnGameMessage("submitrobot", jsonObject => { JSONArray partsArray = jsonObject["parts"].AsArray; var robot = GetComponent <BuildRobot>().build(partsArray.ToString(), "new-robot"); var randomPosition = Random.onUnitSphere * 3f; robot.transform.position = new Vector3(randomPosition.x, 1f, randomPosition.z); }); }
void Start() { socketIO = FindObjectOfType <SocketConnectionHandler>(); if (socketIO == null) { throw new MissingComponentException("BuildController needs socket"); } submitedRobots = new List <JSONObject>(); socketIO.OnGameMessage("submitrobot", jsonObject => { submitedRobots.Add(jsonObject); }); }
void Start() { kills = 0; damageDealt = 0; boostsRemaining = 3; socketConnectionHandler = FindObjectOfType <SocketConnectionHandler>(); lastTouched = null; socketConnectionHandler.OnGameMessage("useBoost", jsonObject => { try{ if (jsonObject["username"] == gameObject.name) { UseBoost(); } }catch { //The robot died, so can't process no need to do the check. } }); }
void Start() { socketIO = FindObjectOfType <SocketConnectionHandler>(); if (socketIO == null) { throw new MissingComponentException("BattleController needs socket"); } socketIO.OnGameMessage("changeBehaviour", jsonObject => { foreach (GameObject robot in GameObject.FindGameObjectsWithTag("robot")) { if (robot.name == jsonObject["username"]) { robot.GetComponent <RoombaMovement>().SetNavigationMode(jsonObject["behaviour"]); } } }); FindObjectOfType <JoinGameUI>().GetComponent <CanvasGroup>().alpha = 0f; }