/// <summary> /// Constructs an AsyncSocketClient. /// </summary> /// <param name="bufferSize">The size of the receive buffer.</param> /// <param name="stateObject">The object to use for sending state /// information.</param> /// <param name="msgHandler">The user-defined message handling method. /// </param> /// <param name="closingHandler">The user-defined socket closing /// handling method.</param> /// <param name="errHandler">The user defined error handling method. /// </param> public AsyncSocketClient(Int32 bufferSize, object stateObject, MessageHandler msgHandler, SocketClosingHandler closingHandler, ErrorHandler errHandler) { _Log.DebugFormat("Initializing new instance ({0}).", this.GetHashCode()); _Buffer = new byte[BUFFER_SIZE]; _StateObject = stateObject; //set handlers _MessageHandler = msgHandler; _SocketCloseHandler = closingHandler; _ErrorHandler = errHandler; //set the asynchronous method handlers _CallbackReadMethod = new AsyncCallback(ReceiveComplete); _CallbackWriteMethod = new AsyncCallback(SendComplete); //haven't been disposed yet _IsDisposed = false; }
/// <summary> /// Constructs an AsyncSocketClient. /// </summary> /// <param name="bufferSize">The size of the receive buffer.</param> /// <param name="stateObject">The object to use for sending state /// information.</param> /// <param name="msgHandler">The user-defined message handling method. /// </param> /// <param name="closingHandler">The user-defined socket closing /// handling method.</param> /// <param name="errHandler">The user defined error handling method. /// </param> public AsyncSocketClient(Int32 bufferSize, object stateObject, MessageHandler msgHandler, SocketClosingHandler closingHandler, ErrorHandler errHandler) { //allocate buffer // clientBufferSize = bufferSize; // _Buffer = new byte[clientBufferSize]; this._Buffer = new byte[BUFFER_SIZE]; this._BufferSize = 0; this._StateObject = stateObject; //set handlers this._MessageHandler = msgHandler; this._SocketCloseHandler = closingHandler; this._ErrorHandler = errHandler; //set the asynchronous method handlers this._CallbackReadMethod = new AsyncCallback(this.ReceiveComplete); this._CallbackWriteMethod = new AsyncCallback(this.SendComplete); //haven't been disposed yet this._IsDisposed = false; }