// // SetUnmanagedStructures - // Fills in Overlapped Structures used in an Async Overlapped Winsock call // these calls are outside the runtime and are unmanaged code, so we need // to prepare specific structures and ints that lie in unmanaged memory // since the Overlapped calls can be Async // internal void SetUnmanagedStructures(byte[] buffer, int offset, int size, SocketAddress socketAddress, bool pinSocketAddress) { // // Fill in Buffer Array structure that will be used for our send/recv Buffer // m_SocketAddress = socketAddress; if (pinSocketAddress && m_SocketAddress != null) { object[] objectsToPin = null; objectsToPin = new object[2]; objectsToPin[0] = buffer; m_SocketAddress.CopyAddressSizeIntoBuffer(); objectsToPin[1] = m_SocketAddress.m_Buffer; base.SetUnmanagedStructures(objectsToPin); } else { base.SetUnmanagedStructures(buffer); } m_SingleBuffer.Length = size; m_SingleBuffer.Pointer = Marshal.UnsafeAddrOfPinnedArrayElement(buffer, offset); }
// // SetUnmanagedStructures - // Fills in Overlapped Structures used in an Async Overlapped Winsock call // these calls are outside the runtime and are unmanaged code, so we need // to prepare specific structures and ints that lie in unmanaged memory // since the Overlapped calls can be Async // internal void SetUnmanagedStructures(byte[] buffer, int offset, int size, SocketAddress socketAddress, SocketFlags socketFlags) { //ipv4 or ipv6? bool ipv4 = ((Socket)(AsyncObject)).AddressFamily == AddressFamily.InterNetwork; bool ipv6 = ((Socket)(AsyncObject)).AddressFamily == AddressFamily.InterNetworkV6; m_MessageBuffer = new byte[s_WSAMsgSize]; m_WSABufferArray = new byte[s_WSABufferSize]; //prepare control buffer if (ipv4) { m_ControlBuffer = new byte[s_ControlDataSize]; } else if (ipv6) { m_ControlBuffer = new byte[s_ControlDataIPv6Size]; } //pin buffers object[] objectsToPin = new object[(m_ControlBuffer != null)?5:4]; objectsToPin[0] = buffer; objectsToPin[1] = m_MessageBuffer; objectsToPin[2] = m_WSABufferArray; //prepare socketaddress buffer m_SocketAddress = socketAddress; m_SocketAddress.CopyAddressSizeIntoBuffer(); objectsToPin[3] = m_SocketAddress.m_Buffer; if (m_ControlBuffer != null) { objectsToPin[4] = m_ControlBuffer; } base.SetUnmanagedStructures(objectsToPin); //prepare data buffer m_WSABuffer = (WSABuffer *)Marshal.UnsafeAddrOfPinnedArrayElement(m_WSABufferArray, 0); m_WSABuffer->Length = size; m_WSABuffer->Pointer = Marshal.UnsafeAddrOfPinnedArrayElement(buffer, offset); //setup structure m_Message = (UnsafeNclNativeMethods.OSSOCK.WSAMsg *)Marshal.UnsafeAddrOfPinnedArrayElement(m_MessageBuffer, 0); m_Message->socketAddress = Marshal.UnsafeAddrOfPinnedArrayElement(m_SocketAddress.m_Buffer, 0); m_Message->addressLength = (uint)m_SocketAddress.Size; m_Message->buffers = Marshal.UnsafeAddrOfPinnedArrayElement(m_WSABufferArray, 0); m_Message->count = 1; if (m_ControlBuffer != null) { m_Message->controlBuffer.Pointer = Marshal.UnsafeAddrOfPinnedArrayElement(m_ControlBuffer, 0); m_Message->controlBuffer.Length = m_ControlBuffer.Length; } m_Message->flags = socketFlags; }