/// <summary> /// Adds a(n) <see cref="ISession"/>. /// </summary> /// <param name="addSession"></param> private void HandleAddSession(AddSession addSession) { ISession existingSession; // making sure we dont already have a session with the same session id if (sessions.TryGetValue(addSession.SessionId, out existingSession)) { // since adding sessions is controlled by the master rather than the client // we will not notify the client rather throw out an error Logger.ErrorFormat("[HandleAddSession]: Destroying existing Session (Name={0})", existingSession.Name); // destroy the exisiting session // we dont need to destroy the requested session since they both have the same session id, both (if possible) will be destroyed existingSession.Destroy(DestroySessionReason.KickedByExistingSession); return; } ISession session = new SocialSession(addSession.SessionId, addSession.CharacterName, this, social); // if a lock wait time is used (not -1) use a while loop to counter lock timeouts if (!sessions.Add(addSession.SessionId, session)) { // this will not happen but Murphy's law states otherwise Logger.ErrorFormat("[HandleAddSession]: Session (Name={0}) cannot be added", addSession.CharacterName); session.Destroy(DestroySessionReason.KickedByServer); } }
/// <summary> /// Removes a(n) <see cref="SocialSession"/> from the social /// </summary> /// <param name="session"></param> public bool RemoveSession(SocialSession session) { // using a while loop for the lock-timeout while (!this.sessionCache.RemoveSession(session)) { SocialSession existingSession; if (!this.sessionCache.TryGetSessionBySessionName(session.Name, out existingSession)) { return(false); } } return(true); }