private void OnClickShareFacebook(GameObject go) { SocialService.GetAccessToken(SocialType.Facebook, (status, token) => { if (status) { APIGeneric.PostFacebook(token, data.title, null, delegate(bool status1, string message) { if (status == false) { DialogService.Instance.ShowDialog(new DialogMessage("Lỗi", "Gặp lỗi khi post facebook", null)); } if (gameObject != null) { GameObject.Destroy(gameObject); } }); } else { DialogService.Instance.ShowDialog(new DialogMessage("Lỗi", "Không thể đăng nhập Facebook.", null)); if (gameObject != null) { GameObject.Destroy(gameObject); } } }); }
public void StartApplication(Action <float, string> onLoadConfig) { #if UNITY_WEBPLAYER if (!Application.isEditor && Application.isWebPlayer) { //if (!Security.PrefetchSocketPolicy(AppConfig.SocketUrl, AppConfig.SocketPort, 999)) if (!Security.PrefetchSocketPolicy("210.245.94.106", 9933, 999)) { Debug.LogError("Security Exception. Policy file load failed!"); } else { Debug.LogWarning("Security Good. Policy file load success!"); } } #endif sleepTimeout = Screen.sleepTimeout; Screen.sleepTimeout = SleepTimeout.NeverSleep; setting = new PuSetting(onLoadConfig); //PingManager.Instance.Load(); PuMain.Setting.Threading.QueueOnMainThread(() => { PuMain.Dispatcher.onWarningUpgrade += Dispatcher_onWarningUpgrade; PuMain.Dispatcher.onDailyGift += Dispatcher_onDailyGift; PuMain.Dispatcher.onNoticeMessage += Dispatcher_onNoticeMessage; }); SocialService.SocialStart(); currentNetworkType = Application.internetReachability; }
private async Task <bool> CheckIfGuilded(NetworkEntityGuid guid) { var guildStatus = await SocialService.GetCharacterMembershipGuildStatus(guid.EntityId); //If the query was successful then they ARE in a guild. return(guildStatus.ResultCode == CharacterGuildMembershipStatusResponseCode.Success); }
private void InitializeSocialService() { _socialService = new SocialService { ////SimulationMode = true }; }
private SocialService CreateSocialService() { var userId = Guid.Parse(User.Identity.GetUserId()); var service = new SocialService(userId); return(service); }
protected override void OnGuildStatusChanged(GuildStatusChangedEventModel changeArgs) { //Don't need to get the guild list if we're guildless. if (changeArgs.IsGuildless) { return; } UnityAsyncHelper.UnityMainThreadContext.PostAsync(async() => { var rosterResponseModel = await SocialService.GetGuildListAsync(); if (!rosterResponseModel.isSuccessful) { if (Logger.IsWarnEnabled) { Logger.Warn($"Failed to query guild roster. Reason: {rosterResponseModel.ResultCode}"); } return; } //Now we can publish the roster. foreach (int rosterCharacterId in rosterResponseModel.Result.GuildedCharacterIds) { NetworkEntityGuid characterGuid = NetworkEntityGuidBuilder.New() .WithType(EntityType.Player) .WithId(rosterCharacterId) .Build(); //This is a hidden join, or the alerts would be spammed. GuildJoinEventPublisher.PublishEvent(this, new CharacterJoinedGuildEventArgs(characterGuid, true)); } }); }
public static string RequestNewTwitterToken(SocialService service) { string postBody = string.Empty; ServicePointManager.Expect100Continue = false; HttpWebRequest hwr = (HttpWebRequest)HttpWebRequest.Create( @"https://api.twitter.com/oauth/request_token"); hwr.Method = "POST"; hwr.Headers.Add("Authorization", GetAuthHeader("https://api.twitter.com/oauth/request_token", "POST", service.Key, service.Secret, string.Empty).Split(';')[0]); string sh = hwr.Headers["Authorization"].ToString(); hwr.ContentType = "application/x-www-form-urlencoded"; hwr.Timeout = 3 * 60 * 1000; try { WebResponse response = hwr.GetResponse(); StreamReader reader = new StreamReader(response.GetResponseStream()); string responseString = reader.ReadToEnd(); reader.Close(); return responseString; } catch (WebException e) { return e.Message; } }
void onLoginComplete(SocialType arg1, bool arg2) { if (arg2) { GetAccessTokenWithSocial(SocialService.GetSocialNetwork(arg1).AccessToken); } }
private void InitializeAndRegisterSocialService() { var socialService = new SocialService(); socialService.Initialize(null); WaveServices.RegisterService(socialService); }
// GET: Social public ActionResult Index() { var userId = Guid.Parse(User.Identity.GetUserId()); var service = new SocialService(userId); var model = service.GetSocials(); return(View(model)); }
public static void GetFacebookProfile(App42ApiResultCallback callBack) { App42ApiCallback _sCallback = new App42ApiCallback(callBack); if (mSocialService == null) { mSocialService = GlobalContext.SERVICE_API.BuildSocialService(); } mSocialService.GetFacebookProfile(GlobalContext.AccessToken, _sCallback); }
public static void ConnectWithFacebook() { socialService = App42API.BuildSocialService(); // Making facebook Permissions Array. string[] perms = new string[10]; perms [0] = FBPerms.email; perms [1] = FBPerms.user_friends; socialService.DoFBOAuthAndGetToken(AppConstants.FB_APP_ID, perms, false, new LeaderBoardCallBack()); }
public void AsyncApp42Api() { ServiceAPI sp = new ServiceAPI("43f6b65747952492b5e30056ac9539ef7c50b44c4178e7c361cfa3b20ee52095", "e09348180158fb9304906d696dec68b3e2f074747a09ec93284271627f7c2599"); this.userService = sp.BuildUserService(); this.storageService = sp.BuildStorageService(); this.pushService = sp.BuildPushNotificationService(); this.socialService = sp.BuildSocialService(); }
public SocialViewModel(string chatRoomId) { ChatRoomId = chatRoomId; SocialService = new SocialService(); SocialService.ErrorOccured += (s, e) => { MessageBox.Show("Impossible de récupérer les messages"); RaisePropertyChanged("LastError"); }; SocialService.LastResultChanged += (s, e) => RaisePropertyChanged("LatestMessages"); }
protected override void OnEventFired(object source, ButtonClickedEventArgs args) { //Do nothing, it's not valid. if (String.IsNullOrWhiteSpace(FriendInputText.Text)) { return; } //Disable the add button temporarily. AddFriendButton.IsInteractable = false; //Try adding them UnityAsyncHelper.UnityMainThreadContext.PostAsync(async() => { try { var responseModel = await SocialService.TryAddFriendAsync(FriendInputText.Text); if (responseModel.isSuccessful) { if (Logger.IsInfoEnabled) { Logger.Info($"Friend add successful. EntityId: {responseModel.Result.NewFriendEntityGuid}"); } //Just publish us gaining a new friend. FriendAddedPublisher.PublishEvent(this, new CharacterFriendAddedEventArgs(responseModel.Result.NewFriendEntityGuid)); } else if (Logger.IsWarnEnabled) { Logger.Warn($"Friend add failed. Result Code: {responseModel.ResultCode}"); } } catch (Exception e) { if (Logger.IsErrorEnabled) { Logger.Error($"Friend add failed. Exception: {e.ToString()}"); } throw; } finally { //Close it either way, even if the add failed. //Then renable it for future use. FriendsAddModalWindow.SetElementActive(false); AddFriendButton.IsInteractable = true; FriendInputText.Text = ""; } }); }
// ReSharper disable once UnusedMember.Local private void OnEnable() { instance = this; _logText = transform.GetComponentInChildren <Text>(true); _logText.fontSize = FONT_SIZE_I; _socialService = new SocialService(); _facebookService = new FacebookService(); _facebookService.EnqueueOperation <LoginForReadOperation>(); _facebookService.EnqueueOperation <AppLinkRequestOperation>(); _facebookService.EnqueueOperation <ListFriendsOperation>(); _facebookService.OnClientConnect(); }
/// <summary> /// Выводит найденый сервис или возвращает false в случае неудачи. /// </summary> /// <param name="ss">Эквивалентный строковый код.</param> /// <param name="value">Социальный сервис.</param> /// <returns>True, если поиск был успешен, иначе false.</returns> public static bool TryFind(string ss, out SocialService value) { value = SocialService.AnyOther; if (All.ContainsValue(ss)) { value = All.Where(x => x.Value == ss).Select(x => x.Key).FirstOrDefault(); return(true); } return(false); }
private void Initialize() { if (userService == null) { userService = serviceAPI.BuildUserService(); } if (socialService == null) { socialService = serviceAPI.BuildSocialService(); } }
/// <summary> /// Статический инициализатор класса <see cref="SocialServices"/>. /// </summary> static SocialServices() { All = new Dictionary <SocialService, string>(); foreach (string name in Enum.GetNames <SocialService>()) { SocialService ss = Enum.Parse <SocialService>(name, true); if (TryFind(ss, out string value)) { All.Add(ss, value); } } }
public SocialController(ServiceFacade.Controller context, LanguageService languageService, SocialManagementService socialManagementService, SocialService socialService) : base(context) { _languageService = languageService ?? throw new ArgumentNullException(nameof(languageService)); _socialManagementService = socialManagementService ?? throw new ArgumentNullException(nameof(socialManagementService)); _socialService = socialService ?? throw new ArgumentNullException(nameof(socialService)); PageTitle = "Social"; }
internal static void Start(object obj) { _queue = new ConcurrentWorkQueue <Action>(action => action()); Game.Init(); RunService.Init(); SocialService.Init(); HttpService.Init(); ScriptService.Init(); //AnalyticsService.Init(); _resetter.Set(); var stopwatch = Stopwatch.StartNew(); var physicsStopwatch = Stopwatch.StartNew(); while (!CancelTokenSource.IsCancellationRequested) { var step = stopwatch.Elapsed.TotalSeconds; stopwatch.Restart(); // User Input InputService.Step(); Game.FocusedCamera?.UpdateCamera(step); // Network Replication Game.NetworkServer?.Update(step); Game.NetworkClient?.Update(step); // wait() resume ScriptService.ResumeWaitingScripts(); // Stepped RunService.Update(step); _queue.Work(); // Physics var physicsStep = (float)physicsStopwatch.Elapsed.TotalSeconds; foreach (var world in Game.Worlds) { world.Key.Physics?.Step(physicsStep); } physicsStopwatch.Restart(); // Heartbeat RunService.Service.Heartbeat.Fire(step); } }
public static void GetFacebookProfilesFromIds(IList<String> facebookIds, App42ApiResultCallback requestCallback) { try { App42ApiCallback _sCallback = new App42ApiCallback(requestCallback); if (mSocialService == null) { mSocialService = GlobalContext.SERVICE_API.BuildSocialService(); } mSocialService.GetFacebookProfilesFromIds(facebookIds, _sCallback); } catch (Exception e) { MessageBox.Show(e.Message); } }
public static void GetFacebookFriendsFromLinkUser(App42ApiResultCallback callBack) { try { App42ApiCallback _sCallback = new App42ApiCallback(callBack); if (mSocialService == null) { mSocialService = GlobalContext.SERVICE_API.BuildSocialService(); } mSocialService.GetFacebookFriendsFromAccessToken(GlobalContext.AccessToken, _sCallback); } catch (Exception e) { MessageBox.Show(e.Message); } }
public HomeController(ILogger <HomeController> logger, ServiceFacade.Controller context, ActivityService activityService, AvatarService avatarService, CarouselService carouselService, DailyLiteracyTipService dailyLiteracyTipService, DashboardContentService dashboardContentService, EmailManagementService emailManagementService, EmailReminderService emailReminderService, EventService eventService, LanguageService languageService, PerformerSchedulingService performerSchedulingService, SiteService siteService, SocialService socialService, UserService userService, VendorCodeService vendorCodeService) : base(context) { _logger = logger ?? throw new ArgumentNullException(nameof(logger)); _activityService = activityService ?? throw new ArgumentNullException(nameof(activityService)); _avatarService = avatarService ?? throw new ArgumentNullException(nameof(avatarService)); _carouselService = carouselService ?? throw new ArgumentNullException(nameof(carouselService)); _dailyLiteracyTipService = dailyLiteracyTipService ?? throw new ArgumentNullException(nameof(dailyLiteracyTipService)); _dashboardContentService = dashboardContentService ?? throw new ArgumentNullException(nameof(dashboardContentService)); _emailManagementService = emailManagementService ?? throw new ArgumentNullException(nameof(emailManagementService)); _emailReminderService = emailReminderService ?? throw new ArgumentNullException(nameof(emailReminderService)); _eventService = eventService ?? throw new ArgumentNullException(nameof(eventService)); _languageService = languageService ?? throw new ArgumentNullException(nameof(languageService)); _performerSchedulingService = performerSchedulingService ?? throw new ArgumentNullException(nameof(performerSchedulingService)); _siteService = siteService ?? throw new ArgumentNullException(nameof(siteService)); _socialService = socialService ?? throw new ArgumentNullException(nameof(socialService)); _userService = userService ?? throw new ArgumentNullException(nameof(userService)); _vendorCodeService = vendorCodeService ?? throw new ArgumentNullException(nameof(vendorCodeService)); }
protected override void OnEventFired(object source, EventArgs args) { UnityAsyncHelper.UnityMainThreadContext.PostAsync(async() => { CharacterFriendListResponseModel friendsResponse = await SocialService.GetCharacterListAsync(); foreach (int characterId in friendsResponse.CharacterFriendsId) { NetworkEntityGuid entityGuid = NetworkEntityGuidBuilder.New() .WithType(EntityType.Player) .WithId(characterId) .Build(); FriendAddedPublisher.PublishEvent(this, new CharacterFriendAddedEventArgs(entityGuid)); } }); }
public void RequestInviteApp(string message) { SocialType type = SocialType.Facebook; Puppet.Service.SocialService.AppRequest(type, message, null, null, (status, requestIds) => { if (status) { Puppet.API.Client.APIGeneric.SaveRequestFB(SocialService.GetSocialNetwork(type).UserId, requestIds, (saveStatus, saveMessage) => { string responseMessage = saveStatus ? "Bạn đã gửi lời mới thành công." : saveMessage; DialogService.Instance.ShowDialog(new DialogMessage("Gửi lời mời.", responseMessage, null)); }); } else { DialogService.Instance.ShowDialog(new DialogMessage("Gửi lời mời.", "Không thể gửi lời mới cho bạn bè", null)); } }); }
/// <summary> /// Выводит найденый сервис или возвращает false в случае неудачи. /// </summary> /// <param name="socialService">Социальный сервис.</param> /// <param name="value">Эквивалентный строковый код.</param> /// <returns>True, если поиск был успешен, иначе false.</returns> public static bool TryFind(SocialService socialService, out string value) { value = string.Empty; string?name = Enum.GetName(socialService); if (name is null) { return(false); } PropertyInfo?property = typeof(SocialServices).GetProperty(name, BindingFlags.Public | BindingFlags.Static); if (property is null) { return(false); } value = property.GetValue(null) as string ?? value; return(true); }
public SocialViewModel(IStationInfo stationInfo) { ChatRoomId = stationInfo.Id; PageTitle = stationInfo.Name; this.MessageSent += MessageSentHandler; SocialService = new SocialService(); SocialService.ErrorOccured += (s, e) => { MessageBox.Show(AppResources.Error_NoMessage); RaisePropertyChanged("LastError"); ShowProgress = Visibility.Collapsed; RaisePropertyChanged("ShowProgress"); }; SocialService.LastResultChanged += (s, e) => { RaisePropertyChanged("LatestMessages"); ShowProgress = Visibility.Collapsed; RaisePropertyChanged("ShowProgress"); RaiseMessageRefreshed(); }; }
protected override void OnEventFired(object source, EventArgs args) { UnityAsyncHelper.UnityMainThreadContext.PostAsync(async() => { var guildStatus = await SocialService.GetCharacterMembershipGuildStatus(PlayerDetails.LocalPlayerGuid.EntityId); if (Logger.IsInfoEnabled) { Logger.Info($"Local Player GuildStatus: {guildStatus.ResultCode} Id: {guildStatus?.Result?.GuildId}"); } if (guildStatus.isSuccessful) { //TODO: Don't do it this way. It's useless //Add the guild status change. GuildMembershipMappable.AddObject(PlayerDetails.LocalPlayerGuid, guildStatus.Result); } //Kinda hacky but we spoof a guild status change here await SocialClient.ReceiveGuildStatusChangedEventAsync(new GuildStatusChangedEventModel(PlayerDetails.LocalPlayerGuid, guildStatus.isSuccessful ? guildStatus.Result.GuildId : 0)); }); }
public static SocialService GetSocialService() { SocialService socialService = App42API.BuildSocialService(); return(socialService); }
// Use this for initialization void Start() { mHighScore = PlayerPrefs.GetInt("highscore", 0); // Build Shephertz services socialService = App42API.BuildSocialService(); scoreBoardService = App42API.BuildScoreBoardService(); DontDestroyOnLoad(this.gameObject); }
public void LoginFacebook() { SocialService.SocialLogin(SocialType.Facebook); }
/// <summary> /// Выводит найденый сервис. /// </summary> /// <param name="socialService">Социальный сервис.</param> /// <returns>Эквивалентный строковый код.</returns> public static string Find(SocialService socialService) => TryFind(socialService, out string ss) ? ss : throw new FormatException();
public SocialHub(SocialService socialService, IdentityService identityService) { this.socialService = socialService; this.identityService = identityService; }
public static void ShareStatus(String message, App42ApiResultCallback requestCallback) { try { App42ApiCallback _sCallback = new App42ApiCallback(requestCallback); if (mSocialService == null) { mSocialService = GlobalContext.SERVICE_API.BuildSocialService(); } mSocialService.UpdateFacebookStatus(GlobalContext.g_UserProfile.UserID,message, _sCallback); } catch (Exception e) { MessageBox.Show(e.Message); } }
public static void LinkUserFacebookAccount(App42ApiResultCallback callBack) { App42ApiCallback _sCallback = new App42ApiCallback(callBack); if (mSocialService == null) { mSocialService = GlobalContext.SERVICE_API.BuildSocialService(); } mSocialService.LinkUserFacebookAccount(GlobalContext.g_UserProfile.UserID, GlobalContext.AccessToken, _sCallback); }
void OnGUI() { if (Time.time % 2 < 1) { success = callBack.getResult(); } // For Setting Up ResponseBox. GUI.TextArea(new Rect(10,5,1300,175), success); //=======================================SOCIAL_SERVICE======================================= if (GUI.Button(new Rect(50, 200, 200, 30), "LinkUserFacebookAccount")) { socialService = sp.BuildSocialService(); // Initializing Social Service. socialService.LinkUserFacebookAccount(userName,fbAccessToken,appId,appSecret,callBack); } //=======================================SOCIAL_SERVICE======================================= if (GUI.Button(new Rect(260, 200, 200, 30), "LinkUserFacebookAccountAcsTkn")) { socialService = sp.BuildSocialService(); // Initializing Social Service. socialService.LinkUserFacebookAccount(userName,fbAccessToken,callBack); } //=======================================SOCIAL_SERVICE======================================= if (GUI.Button(new Rect(470, 200, 200, 30), "UpdateFacebookStatus")) { socialService = sp.BuildSocialService(); // Initializing Social Service. socialService.UpdateFacebookStatus(userName,status,callBack); } //=======================================SOCIAL_SERVICE======================================= if (GUI.Button(new Rect(680, 200, 200, 30), "LinkUserTwitterAccount")) { socialService = sp.BuildSocialService(); // Initializing Social Service. socialService.LinkUserTwitterAccount(userName,accessToken,accessTokenSecret,callBack); } //=======================================SOCIAL_SERVICE======================================= if (GUI.Button(new Rect(890, 200, 200, 30), "LinkUserTwitterAccount")) { socialService = sp.BuildSocialService(); // Initializing Social Service. socialService.LinkUserTwitterAccount(userName,accessToken,accessTokenSecret,consumerKey,consumerSecret,callBack); } //=======================================SOCIAL_SERVICE======================================= if (GUI.Button(new Rect(50, 250, 200, 30), "UpdateTwitterStatus")) { socialService = sp.BuildSocialService(); // Initializing Social Service. socialService.UpdateTwitterStatus(userName,status,callBack); } //=======================================SOCIAL_SERVICE======================================= if (GUI.Button(new Rect(260, 250, 200, 30), "LinkUserLinkedInAccount")) { socialService = sp.BuildSocialService(); // Initializing Social Service. socialService.LinkUserLinkedInAccount(userName,linkedinAccessToken,linkedinAccessTokenSecret,linkedinApiKey,linkedinSecretKey,callBack); } //=======================================SOCIAL_SERVICE======================================= if (GUI.Button(new Rect(470, 250, 200, 30), "LinkUserLinkedInAccount")) { socialService = sp.BuildSocialService(); // Initializing Social Service. socialService.LinkUserLinkedInAccount(userName,accessToken,accessTokenSecret,callBack); } //=======================================SOCIAL_SERVICE======================================= if (GUI.Button(new Rect(680, 250, 200, 30), "UpdateLinkedInStatus")) { socialService = sp.BuildSocialService(); // Initializing Social Service. socialService.UpdateLinkedInStatus(userName,status,callBack); } //=======================================SOCIAL_SERVICE======================================= if (GUI.Button(new Rect(890, 250, 200, 30), "UpdateSocialStatusForAll")) { socialService = sp.BuildSocialService(); // Initializing Social Service. socialService.UpdateSocialStatusForAll(userName,status,callBack); } //=======================================SOCIAL_SERVICE======================================= if (GUI.Button(new Rect(50, 300, 200, 30), "GetFacebookFriendsFromLinkUser")) { socialService = sp.BuildSocialService(); // Initializing Social Service. socialService.GetFacebookFriendsFromLinkUser(userName,callBack); } //=======================================SOCIAL_SERVICE======================================= if (GUI.Button(new Rect(260, 300, 200, 30), "GetFacebookFriendsFromAccessToken")) { socialService = sp.BuildSocialService(); // Initializing Social Service. socialService.GetFacebookFriendsFromAccessToken(accessToken,callBack); } }
protected override async Task OnMessageRecieved(IHubConnectionMessageContext <IRemoteSocialHubClient> context, GuildMemberInviteRequestModel payload) { var nameQueryResponseTask = NameQueryService.RetrievePlayerGuidAsync(payload.MemberToInvite); //First we need to check if they're in a guild. //We don't really need to handle the response for this, since it should never really happen. var guildStatus = await SocialService.GetCharacterMembershipGuildStatus(context.CallerGuid.EntityId); if (!guildStatus.isSuccessful) { if (Logger.IsEnabled(LogLevel.Warning)) { Logger.LogWarning($"User: {context.CallerGuid} attempted to Invite: {payload.MemberToInvite} to a guild but was not apart of a guild."); } return; } //Now we should know what guild the caller is in due to the query. //Now we need to do a reverse namequery to get the guid of who they're attempting to invite. var nameQueryResponse = await nameQueryResponseTask; //If it's not successful, assume the user doesn't exist. if (!nameQueryResponse.isSuccessful) { await SendGuildInviteResponse(context, GuildMemberInviteResponseCode.PlayerNotFound, NetworkEntityGuid.Empty); return; } //Now check if the user is already guilded //If they are we should indicate that to the client. if (await CheckIfGuilded(nameQueryResponse.Result)) { await SendGuildInviteResponse(context, GuildMemberInviteResponseCode.PlayerAlreadyInGuild, nameQueryResponse.Result); return; } //Ok, the reverse name query was successful. Check if there is a pending invite. //TODO: Right now we rely on local state to indicate if there is a pending invite. We need to NOT do that because it won't work when we scale out. ProjectVersionStage.AssertBeta(); //TODO: There is a race condition if multiple invites are sent at the same time, should we care?? //If they have a pending invite. if (PendingInviteData.ContainsKey(nameQueryResponse.Result)) { //If NOT expired then we need to say they're currently pending an invite if (!PendingInviteData[nameQueryResponse.Result].isInviteExpired()) { await SendGuildInviteResponse(context, GuildMemberInviteResponseCode.PlayerAlreadyHasPendingInvite, nameQueryResponse.Result); return; } else { //The invite is EXPIRED so let's added a new one. PendingInviteData.ReplaceObject(nameQueryResponse.Result, GeneratePendingInviteData(context.CallerGuid, guildStatus.Result.GuildId)); } } else { PendingInviteData.AddObject(nameQueryResponse.Result, GeneratePendingInviteData(context.CallerGuid, guildStatus.Result.GuildId)); } //TODO: There is currently no handling to indicate that they are online. //Now they have a valid pending invite, so let's address the client //that needs to recieve the guild invite. IRemoteSocialHubClient playerClient = context.Clients.RetrievePlayerClient(nameQueryResponse.Result); //Indicate the player has been invited. await SendGuildInviteResponse(context, GuildMemberInviteResponseCode.Success, nameQueryResponse.Result); //Now tell the remote/target player they're being invited to a guild. await playerClient.ReceiveGuildInviteEventAsync(new GuildMemberInviteEventModel(guildStatus.Result.GuildId, context.CallerGuid)); }
void OnGUI() { if (Time.time % 2 < 1) { success = callBack.getResult(); } // For Setting Up ResponseBox. GUI.TextArea(new Rect(10, 5, 1300, 175), success); //=======================================SOCIAL_SERVICE======================================= if (GUI.Button(new Rect(50, 200, 200, 30), "LinkUserFacebookAccount")) { socialService = sp.BuildSocialService(); // Initializing Social Service. socialService.LinkUserFacebookAccount(userName, fbAccessToken, appId, appSecret, callBack); } //=======================================SOCIAL_SERVICE======================================= if (GUI.Button(new Rect(260, 200, 200, 30), "LinkUserFacebookAccountAcsTkn")) { socialService = sp.BuildSocialService(); // Initializing Social Service. socialService.LinkUserFacebookAccount(userName, fbAccessToken, callBack); } //=======================================SOCIAL_SERVICE======================================= if (GUI.Button(new Rect(470, 200, 200, 30), "UpdateFacebookStatus")) { socialService = sp.BuildSocialService(); // Initializing Social Service. socialService.UpdateFacebookStatus(userName, status, callBack); } //=======================================SOCIAL_SERVICE======================================= if (GUI.Button(new Rect(680, 200, 200, 30), "LinkUserTwitterAccount")) { socialService = sp.BuildSocialService(); // Initializing Social Service. socialService.LinkUserTwitterAccount(userName, accessToken, accessTokenSecret, callBack); } //=======================================SOCIAL_SERVICE======================================= if (GUI.Button(new Rect(890, 200, 200, 30), "LinkUserTwitterAccount")) { socialService = sp.BuildSocialService(); // Initializing Social Service. socialService.LinkUserTwitterAccount(userName, accessToken, accessTokenSecret, consumerKey, consumerSecret, callBack); } //=======================================SOCIAL_SERVICE======================================= if (GUI.Button(new Rect(50, 250, 200, 30), "UpdateTwitterStatus")) { socialService = sp.BuildSocialService(); // Initializing Social Service. socialService.UpdateTwitterStatus(userName, status, callBack); } //=======================================SOCIAL_SERVICE======================================= if (GUI.Button(new Rect(260, 250, 200, 30), "LinkUserLinkedInAccount")) { socialService = sp.BuildSocialService(); // Initializing Social Service. socialService.LinkUserLinkedInAccount(userName, linkedinAccessToken, linkedinAccessTokenSecret, linkedinApiKey, linkedinSecretKey, callBack); } //=======================================SOCIAL_SERVICE======================================= if (GUI.Button(new Rect(470, 250, 200, 30), "LinkUserLinkedInAccount")) { socialService = sp.BuildSocialService(); // Initializing Social Service. socialService.LinkUserLinkedInAccount(userName, accessToken, accessTokenSecret, callBack); } //=======================================SOCIAL_SERVICE======================================= if (GUI.Button(new Rect(680, 250, 200, 30), "UpdateLinkedInStatus")) { socialService = sp.BuildSocialService(); // Initializing Social Service. socialService.UpdateLinkedInStatus(userName, status, callBack); } //=======================================SOCIAL_SERVICE======================================= if (GUI.Button(new Rect(890, 250, 200, 30), "UpdateSocialStatusForAll")) { socialService = sp.BuildSocialService(); // Initializing Social Service. socialService.UpdateSocialStatusForAll(userName, status, callBack); } //=======================================SOCIAL_SERVICE======================================= if (GUI.Button(new Rect(50, 300, 200, 30), "GetFacebookFriendsFromLinkUser")) { socialService = sp.BuildSocialService(); // Initializing Social Service. socialService.GetFacebookFriendsFromLinkUser(userName, callBack); } //=======================================SOCIAL_SERVICE======================================= if (GUI.Button(new Rect(260, 300, 200, 30), "GetFacebookFriendsFromAccessToken")) { socialService = sp.BuildSocialService(); // Initializing Social Service. socialService.GetFacebookFriendsFromAccessToken(accessToken, callBack); } }