private void HandleState(SocialMenu.State state) { if (state == SocialMenu.State.Open) { this.state[0].opened = true; } else if (state == SocialMenu.State.Closed) { this.state[0].opened = false; notify = true; } }
private void SocialMenu_OnStateChange(SocialMenu menu, SocialMenu.State state) { text.enabled = state == SocialMenu.State.Open; }
private void MainMenu_OnStateChange(SocialMenu mainMenu, SocialMenu.State state) { HandleState(state); }