public void Update() { m_Tick++; m_UpdateHandle.Complete(); if (m_PendingDisconnects.IsCreated) { m_PendingDisconnects.Dispose(); } var acceptJob = new SoakServerAcceptJob { now = m_Tick, driver = m_ServerDriver, connections = m_Connections }; var soakJob = new SoakServerUpdateClientsJob { driver = m_ServerDriver.ToConcurrent(), pipeline = m_Pipeline, connections = m_Connections.AsDeferredJobArray() }; /*var time = Time.fixedTime; * if (time > m_NextStatsPrint) * { * PrintStatistics(); * m_NextStatsPrint = time + 10; * }*/ m_UpdateHandle = m_ServerDriver.ScheduleUpdate(); m_UpdateHandle = acceptJob.Schedule(m_UpdateHandle); m_UpdateHandle = soakJob.Schedule(m_Connections, 1, m_UpdateHandle); }
public void Update() { m_Tick++; m_UpdateHandle.Complete(); if (m_PendingDisconnects.IsCreated) { m_PendingDisconnects.Dispose(); } var acceptJob = new SoakServerAcceptJob { now = m_Tick, driver = m_ServerDriver, connections = m_Connections }; var soakJob = new SoakServerUpdateClientsJob { driver = m_ServerDriver.ToConcurrent(), connections = m_Connections.ToDeferredJobArray() }; m_UpdateHandle = m_ServerDriver.ScheduleUpdate(); m_UpdateHandle = acceptJob.Schedule(m_UpdateHandle); m_UpdateHandle = soakJob.Schedule(m_Connections, 1, m_UpdateHandle); }