/// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { _snowEmitter.Update(gameTime); base.Update(gameTime); }
protected override void Update(GameTime gameTime) { if (Keyboard.GetState().IsKeyDown(Keys.Escape) && _escState) { _escState = false; _escWaarde = !_escWaarde; menu.Enable(_escWaarde); IsMouseVisible = _escWaarde; } else if (Keyboard.GetState().IsKeyUp(Keys.Escape) && !_escState) { _escState = true; } move.Update(player); player.PhysicsUpdate(gameTime); menu.Update(gameTime); foreach (Blok item in level.blokArray) { if (item != null) { bool colCheck = player.CheckCollision(item.HitBox); if (colCheck) { if (item.getTypeBlock == Blok.TypeBlock.Coin) { Resources.Sounds["coin"].Play(); item.isVisble = false; attributes.AddCoins(); } if (item.getTypeBlock == Blok.TypeBlock.Water) { if (player.Velocity.X > 0) { player.Velocity.X = 0.1f; } else if (player.Velocity.X < 0) { player.Velocity.X = -0.1f; } } if (item.getTypeBlock == Blok.TypeBlock.Enemy) { attributes.DecreasLife(); } if (item.getTypeBlock == Blok.TypeBlock.Chest) { attributes.AddCoins(10); } if (item.getTypeBlock == Blok.TypeBlock.Exit) { player.Position = new Vector2(250, 200); level.CreateWorld(level.Level1); level.Snow = true; } } } } attributes.Update(); player.Update(gameTime); camera.Follow(player); foreach (var sb in _scrollingBackgrounds) { sb.Update(gameTime); } if (level.Snow) { _snowEmitter.Update(gameTime); } level.UpdateWorld(gameTime); base.Update(gameTime); }