public void WriteLocking() { var d = new SnapDictionary <int, string>(); d.Test.CollectAuto = false; // gen 1 d.Set(1, "one"); Assert.AreEqual(1, d.Test.GetValues(1).Length); Assert.AreEqual(1, d.Test.LiveGen); Assert.IsTrue(d.Test.NextGen); SnapDictionary <int, string> .Snapshot s1 = d.CreateSnapshot(); Assert.AreEqual(1, s1.Gen); Assert.AreEqual(1, d.Test.LiveGen); Assert.IsFalse(d.Test.NextGen); Assert.AreEqual("one", s1.Get(1)); // gen 2 Assert.AreEqual(1, d.Test.GetValues(1).Length); d.Set(1, "uno"); Assert.AreEqual(2, d.Test.GetValues(1).Length); Assert.AreEqual(2, d.Test.LiveGen); Assert.IsTrue(d.Test.NextGen); SnapDictionary <int, string> .Snapshot s2 = d.CreateSnapshot(); Assert.AreEqual(2, s2.Gen); Assert.AreEqual(2, d.Test.LiveGen); Assert.IsFalse(d.Test.NextGen); Assert.AreEqual("uno", s2.Get(1)); using (d.GetScopedWriteLock(GetScopeProvider())) { // gen 3 Assert.AreEqual(2, d.Test.GetValues(1).Length); d.SetLocked(1, "ein"); Assert.AreEqual(3, d.Test.GetValues(1).Length); Assert.AreEqual(3, d.Test.LiveGen); Assert.IsTrue(d.Test.NextGen); SnapDictionary <int, string> .Snapshot s3 = d.CreateSnapshot(); Assert.AreEqual(2, s3.Gen); Assert.AreEqual(3, d.Test.LiveGen); Assert.IsTrue(d.Test.NextGen); // has NOT changed when (non) creating snapshot Assert.AreEqual("uno", s3.Get(1)); } SnapDictionary <int, string> .Snapshot s4 = d.CreateSnapshot(); Assert.AreEqual(3, s4.Gen); Assert.AreEqual(3, d.Test.LiveGen); Assert.IsFalse(d.Test.NextGen); Assert.AreEqual("ein", s4.Get(1)); }
public void WriteLockingFirstSnapshot() { var d = new SnapDictionary <int, string>(); d.Test.CollectAuto = false; // gen 1 d.Set(1, "one"); Assert.AreEqual(1, d.Test.GetValues(1).Length); Assert.AreEqual(1, d.Test.LiveGen); Assert.IsTrue(d.Test.NextGen); using (d.GetScopedWriteLock(GetScopeProvider())) { SnapDictionary <int, string> .Snapshot s1 = d.CreateSnapshot(); Assert.AreEqual(0, s1.Gen); Assert.AreEqual(1, d.Test.LiveGen); Assert.IsTrue(d.Test.NextGen); Assert.IsNull(s1.Get(1)); } SnapDictionary <int, string> .Snapshot s2 = d.CreateSnapshot(); Assert.AreEqual(1, s2.Gen); Assert.AreEqual(1, d.Test.LiveGen); Assert.IsFalse(d.Test.NextGen); Assert.AreEqual("one", s2.Get(1)); }
public async Task RandomTest2() { var d = new SnapDictionary <int, string>(); d.Test.CollectAuto = false; d.Set(1, "one"); d.Set(2, "two"); SnapDictionary <int, string> .Snapshot s1 = d.CreateSnapshot(); string v1 = s1.Get(1); Assert.AreEqual("one", v1); d.Clear(1); SnapDictionary <int, string> .Snapshot s2 = d.CreateSnapshot(); string v2 = s2.Get(1); Assert.AreEqual(null, v2); v1 = s1.Get(1); Assert.AreEqual("one", v1); Assert.AreEqual(2, d.SnapCount); s1 = null; GC.Collect(); await d.CollectAsync(); // in Release mode, it works, but in Debug mode, the weak reference is still alive // and for some reason we need to do this to ensure it is collected #if DEBUG GC.Collect(); await d.CollectAsync(); #endif Assert.AreEqual(1, d.SnapCount); v2 = s2.Get(1); Assert.AreEqual(null, v2); s2 = null; GC.Collect(); await d.CollectAsync(); Assert.AreEqual(0, d.SnapCount); }
public TValue Get(TKey key) { if (_gen < 0) { throw new ObjectDisposedException("snapshot" /*+ " (" + _thisCount + ")"*/); } return(_store.Get(key, _gen)); }
public void MissingReturnsNull() { var d = new SnapDictionary <int, string>(); SnapDictionary <int, string> .Snapshot s = d.CreateSnapshot(); Assert.IsNull(s.Get(1)); }
public void DeletedReturnsNull() { var d = new SnapDictionary <int, string>(); // gen 1 d.Set(1, "one"); SnapDictionary <int, string> .Snapshot s1 = d.CreateSnapshot(); Assert.AreEqual("one", s1.Get(1)); // gen 2 d.Clear(1); SnapDictionary <int, string> .Snapshot s2 = d.CreateSnapshot(); Assert.IsNull(s2.Get(1)); Assert.AreEqual("one", s1.Get(1)); }
public void ScopeLocking1() { var d = new SnapDictionary <int, string>(); d.Test.CollectAuto = false; // gen 1 d.Set(1, "one"); SnapDictionary <int, string> .Snapshot s1 = d.CreateSnapshot(); Assert.AreEqual(1, s1.Gen); Assert.AreEqual("one", s1.Get(1)); d.Set(1, "uno"); SnapDictionary <int, string> .Snapshot s2 = d.CreateSnapshot(); Assert.AreEqual(2, s2.Gen); Assert.AreEqual("uno", s2.Get(1)); var scopeContext = new ScopeContext(); ICoreScopeProvider scopeProvider = GetScopeProvider(scopeContext); using (d.GetScopedWriteLock(scopeProvider)) { // creating a snapshot in a write-lock does NOT return the "current" content // it uses the previous snapshot, so new snapshot created only on release d.SetLocked(1, "ein"); SnapDictionary <int, string> .Snapshot s3 = d.CreateSnapshot(); Assert.AreEqual(2, s3.Gen); Assert.AreEqual("uno", s3.Get(1)); // but live snapshot contains changes SnapDictionary <int, string> .Snapshot ls = d.Test.LiveSnapshot; Assert.AreEqual("ein", ls.Get(1)); Assert.AreEqual(3, ls.Gen); } SnapDictionary <int, string> .Snapshot s4 = d.CreateSnapshot(); Assert.AreEqual(2, s4.Gen); Assert.AreEqual("uno", s4.Get(1)); scopeContext.ScopeExit(true); SnapDictionary <int, string> .Snapshot s5 = d.CreateSnapshot(); Assert.AreEqual(3, s5.Gen); Assert.AreEqual("ein", s5.Get(1)); }
public TValue Get(TKey key) { EnsureNotDisposed(); return(_store.Get(key, _gen)); }
[Retry(5)] // TODO make this test non-flaky. public async Task EventuallyCollectNulls() { var d = new SnapDictionary <int, string>(); d.Test.CollectAuto = false; Assert.AreEqual(0, d.Test.GetValues(1).Length); // gen 1 d.Set(1, "one"); Assert.AreEqual(1, d.Test.GetValues(1).Length); Assert.AreEqual(1, d.Test.LiveGen); Assert.IsTrue(d.Test.NextGen); await d.CollectAsync(); SnapDictionary <int, string> .TestHelper.GenVal[] tv = d.Test.GetValues(1); Assert.AreEqual(1, tv.Length); Assert.AreEqual(1, tv[0].Gen); SnapDictionary <int, string> .Snapshot s = d.CreateSnapshot(); Assert.AreEqual("one", s.Get(1)); Assert.AreEqual(1, d.Test.LiveGen); Assert.IsFalse(d.Test.NextGen); Assert.AreEqual(1, d.Count); Assert.AreEqual(1, d.SnapCount); Assert.AreEqual(1, d.GenCount); // gen 2 d.Clear(1); tv = d.Test.GetValues(1); Assert.AreEqual(2, tv.Length); Assert.AreEqual(2, tv[0].Gen); Assert.AreEqual(2, d.Test.LiveGen); Assert.IsTrue(d.Test.NextGen); Assert.AreEqual(1, d.Count); Assert.AreEqual(1, d.SnapCount); Assert.AreEqual(1, d.GenCount); // nothing to collect await d.CollectAsync(); GC.KeepAlive(s); Assert.AreEqual(2, d.Test.GetValues(1).Length); Assert.AreEqual(1, d.Count); Assert.AreEqual(1, d.SnapCount); Assert.AreEqual(1, d.GenCount); Assert.AreEqual(2, d.Test.LiveGen); Assert.IsTrue(d.Test.NextGen); // collect snapshot // don't collect liveGen+ s = null; // without being disposed GC.Collect(); // should release the generation reference await d.CollectAsync(); Assert.AreEqual(1, d.Test.GetValues(1).Length); // "one" value is gone Assert.AreEqual(1, d.Count); // still have 1 item Assert.AreEqual(0, d.SnapCount); // snapshot is gone Assert.AreEqual(0, d.GenCount); // and generation has been dequeued // liveGen/nextGen s = d.CreateSnapshot(); s = null; // collect liveGen GC.Collect(); Assert.IsTrue(d.Test.GenObjs.TryPeek(out global::Umbraco.Cms.Infrastructure.PublishedCache.Snap.GenObj genObj)); genObj = null; // in Release mode, it works, but in Debug mode, the weak reference is still alive // and for some reason we need to do this to ensure it is collected #if DEBUG await d.CollectAsync(); GC.Collect(); #endif Assert.IsTrue(d.Test.GenObjs.TryPeek(out genObj)); Assert.IsFalse(genObj.WeakGenRef.IsAlive); // snapshot is gone, along with its reference await d.CollectAsync(); Assert.AreEqual(0, d.Test.GetValues(1).Length); // null value is gone Assert.AreEqual(0, d.Count); // item is gone Assert.AreEqual(0, d.Test.GenObjs.Count); Assert.AreEqual(0, d.SnapCount); // snapshot is gone Assert.AreEqual(0, d.GenCount); // and generation has been dequeued }
public void DontPanic() { var d = new SnapDictionary <int, string>(); d.Test.CollectAuto = false; Assert.IsNull(d.Test.GenObj); // gen 1 d.Set(1, "one"); Assert.IsTrue(d.Test.NextGen); Assert.AreEqual(1, d.Test.LiveGen); Assert.IsNull(d.Test.GenObj); SnapDictionary <int, string> .Snapshot s1 = d.CreateSnapshot(); Assert.IsFalse(d.Test.NextGen); Assert.AreEqual(1, d.Test.LiveGen); Assert.IsNotNull(d.Test.GenObj); Assert.AreEqual(1, d.Test.GenObj.Gen); Assert.AreEqual(1, s1.Gen); Assert.AreEqual("one", s1.Get(1)); d.Set(1, "uno"); Assert.IsTrue(d.Test.NextGen); Assert.AreEqual(2, d.Test.LiveGen); Assert.IsNotNull(d.Test.GenObj); Assert.AreEqual(1, d.Test.GenObj.Gen); var scopeContext = new ScopeContext(); ICoreScopeProvider scopeProvider = GetScopeProvider(scopeContext); // scopeProvider.Context == scopeContext -> writer is scoped // writer is scope contextual and scoped // when disposed, nothing happens // when the context exists, the writer is released using (d.GetScopedWriteLock(scopeProvider)) { d.SetLocked(1, "ein"); Assert.IsTrue(d.Test.NextGen); Assert.AreEqual(3, d.Test.LiveGen); Assert.IsNotNull(d.Test.GenObj); Assert.AreEqual(2, d.Test.GenObj.Gen); } // writer has not released Assert.IsTrue(d.Test.IsLocked); Assert.IsNotNull(d.Test.GenObj); Assert.AreEqual(2, d.Test.GenObj.Gen); // nothing changed Assert.IsTrue(d.Test.NextGen); Assert.AreEqual(3, d.Test.LiveGen); // panic! SnapDictionary <int, string> .Snapshot s2 = d.CreateSnapshot(); Assert.IsTrue(d.Test.IsLocked); Assert.IsNotNull(d.Test.GenObj); Assert.AreEqual(2, d.Test.GenObj.Gen); Assert.AreEqual(3, d.Test.LiveGen); Assert.IsTrue(d.Test.NextGen); // release writer scopeContext.ScopeExit(true); Assert.IsFalse(d.Test.IsLocked); Assert.IsNotNull(d.Test.GenObj); Assert.AreEqual(2, d.Test.GenObj.Gen); Assert.AreEqual(3, d.Test.LiveGen); Assert.IsTrue(d.Test.NextGen); SnapDictionary <int, string> .Snapshot s3 = d.CreateSnapshot(); Assert.IsFalse(d.Test.IsLocked); Assert.IsNotNull(d.Test.GenObj); Assert.AreEqual(3, d.Test.GenObj.Gen); Assert.AreEqual(3, d.Test.LiveGen); Assert.IsFalse(d.Test.NextGen); }
public void ScopeLocking2() { var d = new SnapDictionary <int, string>(); SnapDictionary <int, string> .TestHelper t = d.Test; t.CollectAuto = false; // gen 1 d.Set(1, "one"); SnapDictionary <int, string> .Snapshot s1 = d.CreateSnapshot(); Assert.AreEqual(1, s1.Gen); Assert.AreEqual("one", s1.Get(1)); d.Set(1, "uno"); SnapDictionary <int, string> .Snapshot s2 = d.CreateSnapshot(); Assert.AreEqual(2, s2.Gen); Assert.AreEqual("uno", s2.Get(1)); Assert.AreEqual(2, t.LiveGen); Assert.IsFalse(t.NextGen); var scopeContext = new ScopeContext(); ICoreScopeProvider scopeProvider = GetScopeProvider(scopeContext); using (d.GetScopedWriteLock(scopeProvider)) { // creating a snapshot in a write-lock does NOT return the "current" content // it uses the previous snapshot, so new snapshot created only on release d.SetLocked(1, "ein"); SnapDictionary <int, string> .Snapshot s3 = d.CreateSnapshot(); Assert.AreEqual(2, s3.Gen); Assert.AreEqual("uno", s3.Get(1)); // we made some changes, so a next gen is required Assert.AreEqual(3, t.LiveGen); Assert.IsTrue(t.NextGen); Assert.IsTrue(t.IsLocked); // but live snapshot contains changes SnapDictionary <int, string> .Snapshot ls = t.LiveSnapshot; Assert.AreEqual("ein", ls.Get(1)); Assert.AreEqual(3, ls.Gen); } // nothing is committed until scope exits Assert.AreEqual(3, t.LiveGen); Assert.IsTrue(t.NextGen); Assert.IsTrue(t.IsLocked); // no changes until exit SnapDictionary <int, string> .Snapshot s4 = d.CreateSnapshot(); Assert.AreEqual(2, s4.Gen); Assert.AreEqual("uno", s4.Get(1)); scopeContext.ScopeExit(false); // now things have changed Assert.AreEqual(2, t.LiveGen); Assert.IsFalse(t.NextGen); Assert.IsFalse(t.IsLocked); // no changes since not completed SnapDictionary <int, string> .Snapshot s5 = d.CreateSnapshot(); Assert.AreEqual(2, s5.Gen); Assert.AreEqual("uno", s5.Get(1)); }