示例#1
0
        protected static Vector3 SnapTo(Vector2 vector, SnapAngles snapAngles)
        {
            if (snapAngles == SnapAngles.None)
            {
                return(vector);
            }
            float snapAngle = 360f / (float)snapAngles;

            return(SnapTo(vector, snapAngle));
        }
示例#2
0
        protected static Vector3 SnapTo(Vector2 vector, SnapAngles snapAngles)
        {
            if (snapAngles == SnapAngles.None)
            {
                return(vector);
            }

            var snapAngle = 360.0f / ((int)snapAngles);

            return(SnapTo(vector, snapAngle));
        }
        protected static Vector2 SnapTo( Vector2 vector, SnapAngles snapAngles )
        {
            if (snapAngles == SnapAngles.None)
            {
                return vector;
            }

            var snapAngle = 360.0f / ((int) snapAngles);

            return SnapTo( vector, snapAngle );
        }