public void ClientSetSpawnedTailToEnd(int _playerIndex) { if (nextTail != null) { nextTail.ClientSetSpawnedTailToEnd(_playerIndex); } else { nextTail = allTails.Find(x => (x.playerIndex == _playerIndex) && !x.isAttached); nextTail.isAttached = true; isEnd = false; nextTail.isEnd = true; } }
public void ClientSetSpawnedTailToEnd(int _playerIndex) { head.ClientSetSpawnedTailToEnd(_playerIndex); }