void Movement() { GameObject temp; nextPosition = head.transform.position; switch (direction) { case 0: nextPosition.x -= 1; break; case 1: nextPosition.z += 1; break; case 2: nextPosition.x += 1; break; case 3: nextPosition.z -= 1; break; } temp = Instantiate <GameObject>(snakePrefab, nextPosition, transform.rotation); temp.GetComponent <MeshRenderer>().material = snakeHead; head.SetNext(temp.GetComponent <SnakeScript>()); head.GetComponent <MeshRenderer>().material = snakeBody; head = temp.GetComponent <SnakeScript>(); }
private IEnumerator RespawnSnakeBot(SnakeScript snake) { yield return(new WaitForSeconds(_timeToSnakeBotRespawn)); snake.Respawn(); _snakeCreatorUI.EnableSnakeCell(snake); }
void TailController() { SnakeScript temp = tail; tail = temp.GetNext(); temp.Remove(); }
private void Awake() // Assigns references { snake = GetComponent <SnakeScript>(); list.headPart = this.headPart; list.bodyPart = this.bodypart; list.snake = this.snake; }
public void ConfigureForSnake(SnakeScript snake) { _playerId = snake.GetInstanceID(); _playerName.text = snake.name; var keys = snake.KeyCodePair; _playerKeys.text = string.Format("{0} + {1}", keys.LeftKey, keys.RightKey); }
void Awake() { GameObject snake = GameObject.Find("Snake"); snakeScript = snake.GetComponent <SnakeScript>(); angle = 0; originalPosition = transform.position; }
private void Awake() { // gCost = Distance fromn starting node // hCost = How far away from target node // fCost = gCost + hCost snake = GetComponent <SnakeScript>(); snake.AI_active = true; }
public void AddSnakeCell(SnakeScript snake) { var cellView = Instantiate(_snakeCreatorCellviewPrefab); cellView.transform.SetParent(_gridTransform); cellView.ConfigureForSnake(snake); _cellViews.Add(cellView); cellView.SetTextColor(Color.green); }
public void EnableSnakeCell(SnakeScript snake) { var cellView = _cellViews.FirstOrDefault(s => s.PlayerId == snake.GetInstanceID()); if (cellView) { cellView.SetTextColor(Color.green); } }
// Variables end____________________ // Use this for initialization void Start() { // Simple transform setting myTransform = transform; // Set the ID number of this snake head using the snake manager GameObject snakeManager = GameObject.Find("SnakeManager"); SnakeScript sScript = snakeManager.GetComponent <SnakeScript>(); sScript.numberOfSnakes += 1; snakeNumber = sScript.numberOfSnakes; }
void Awake() { GameObject snake = GameObject.Find("Snake"); snakeScript = snake.GetComponent <SnakeScript>(); restartButton = GameObject.Find("RestartButton"); restartButton.SetActive(false); menuButton = GameObject.Find("MenuButton"); menuButton.SetActive(false); }
void OnCollisionEnter(Collision collision) { // Check it is the snake head colliding if (snakeNumber == 1 && collision.gameObject.tag == "Food") { // Tell the snake manager it must make a new snake piece GameObject snakeManager = GameObject.Find("SnakeManager"); SnakeScript sScript = snakeManager.GetComponent <SnakeScript>(); sScript.makeNewSnake = true; } // Tell the food manager to destroy the current food and make some new food }
public void SpawnPlayer() { if (!SceneManager.GetActiveScene().name.Equals("Start") || !SceneManager.GetActiveScene().name.Equals("Win")) { player = Instantiate(playerHead, GameObject.Find("Start").transform.position, Quaternion.identity); player.name = "Player"; snake = player.GetComponent <SnakeScript>(); if (SceneManager.GetActiveScene().name.Equals("Lvl2") || SceneManager.GetActiveScene().name.Equals("Lvl3")) { StartCoroutine(FoodSwap()); } } }
private void OnSnakeDeath(SnakeScript deadSnake) { if (_deadSnakes.Contains(deadSnake)) { return; } _deadSnakes.Add(deadSnake); if (OnSnakeDeathEvt != null) { OnSnakeDeathEvt(deadSnake); } }
public void move(int newX, int newY, bool moveRest) { if (!isTail) { gameObject.transform.position = new Vector3(gamePlayScript.getXLoc(newX), gamePlayScript.getYLoc(newY), -1); if (nextSegment != null && moveRest) { nextSegment.move(myX, myY, true); } if(isHead) { gamePlayScript.setGridValue(newX, newY, 1); } myX = newX; myY = newY; } else { if(gamePlayScript.extendCount > 0) { GameObject temp = (GameObject)Instantiate(gamePlayScript.snakeSegment, new Vector3(gamePlayScript.getXLoc(newX), gamePlayScript.getYLoc(newY), -1), Quaternion.identity); SnakeScript tempNew = temp.GetComponent<SnakeScript>(); prevSegment.nextSegment = tempNew; tempNew.myX = newX; tempNew.myY = newY; tempNew.gamePlayScript = gamePlayScript; tempNew.prevSegment = prevSegment; tempNew.nextSegment = this; tempNew.move(newX, newY, false); prevSegment = tempNew; gamePlayScript.extendCount -= 1; } else { gameObject.transform.position = new Vector3(gamePlayScript.getXLoc(newX), gamePlayScript.getYLoc(newY), -1); gamePlayScript.setGridValue(myX, myY, 0); myX = newX; myY = newY; } } }
void Awake() { Random.seed = (int)System.DateTime.Now.ToBinary(); _stateDict = new Dictionary <string, VoxelState>(); foreach (VoxelState vs in stateList) { _stateDict[vs.name] = vs; } _snake = GetComponent <SnakeScript>(); _ctrl = GetComponent <GameController>(); isRotating = false; _baseCamPosition = Camera.main.transform.localPosition; running = false; score = 0; }
void Awake() { GameObject snake = GameObject.Find("Snake"); snakeScript = snake.GetComponent <SnakeScript>(); GameObject scoreObject = GameObject.Find("Score"); scoreDisplay = scoreObject.GetComponent <Text>(); foodSparkle = GameObject.Find("FoodSparkle"); GameObject gameController = GameObject.Find("GameController"); accelerometerScript = gameController.GetComponent <AccelerometerScript>(); score = 0; age = 0; MoveFood(); }
void Awake() { InitModeArray(); SetDifficulty(1); board = GetComponent <BoardScript>(); snake = GetComponent <SnakeScript>(); resetPanel.gameObject.SetActive(false); HideCredits(); /* * upButton.OnClick = GoUp; * downButton.OnClick = GoDown; * leftButton.OnClick = GoLeft; * rightButton.OnClick = GoRight; */ rotRight.OnClick = RotateLeft; rotLeft.OnClick = RotateRight; difficultySelector.OnPositionChanged += SetDifficulty; }
// Update is called once per frame public override void Update() { base.Update(); if (TriggerAmountPrimary > MinimumTrigger && Projectiles.Count < MaxProjectiles && Time.time > WaitTill && ProjectilePrimary == null) { var snakePrimary = LoadShot(); SnakeScriptPrimary = snakePrimary.GetComponent <SnakeScript>(); SnakeScriptPrimary.Target = VisionTarget.transform; SnakeScriptPrimary.Fired = !ChargeShots; if (TriggerAmountOff > MinimumTrigger && Projectiles.Count < MaxProjectiles && Time.time + ProjectileInterval >= WaitTill && ProjectileOffHand == null) { var snakeOff = LoadShotOffHand(); SnakeScriptOff = snakeOff.GetComponent <SnakeScript>(); SnakeScriptOff.Target = VisionTarget.transform; var offHeadRB = SnakeScriptOff.Head.GetComponent <Rigidbody>(); offHeadRB.constraints = ChargeShots? RigidbodyConstraints.FreezePosition: RigidbodyConstraints.None; } } else if (TriggerAmountOff > MinimumTrigger && Projectiles.Count < MaxProjectiles && Time.time > WaitTill && ProjectileOffHand == null) { var snakeOff = LoadShotOffHand(); SnakeScriptOff = snakeOff.GetComponent <SnakeScript>(); SnakeScriptOff.Target = VisionTarget.transform; var offHeadRB = SnakeScriptOff.Head.GetComponent <Rigidbody>(); offHeadRB.constraints = ChargeShots? RigidbodyConstraints.FreezePosition: RigidbodyConstraints.None; } if (TriggerAmountPrimary <= MinimumTrigger && ProjectilePrimary != null) { ReleasePrimary(); } if (TriggerAmountOff <= MinimumTrigger && ProjectileOffHand != null) { ReleaseOffHand(); } }
void Start() { GameObject mainMenuController = GameObject.Find("MainMenuController"); MainMenuControllerScript mainMenuControllerScript = mainMenuController.GetComponent <MainMenuControllerScript>(); string mode = mainMenuControllerScript.mode; GameObject modeObject = GameObject.Find("Mode"); Text modeDisplay = modeObject.GetComponent <Text>(); modeDisplay.text += mode; if (mode.Equals("Fast")) { GameObject snake = GameObject.Find("Snake"); SnakeScript snakeScript = snake.GetComponent <SnakeScript>(); // Make snake move twice as fast snakeScript.stepTime /= 2; IncreaseBlurSpeed(); } }
void makeSnake() { int headStartX = Mathf.CeilToInt(gridX / 2); int headStartY = Mathf.CeilToInt(gridY / 2); GameObject tempHead = (GameObject)Instantiate(snakeSegment, new Vector3(getXLoc(headStartX), getYLoc(headStartY), -1), Quaternion.identity); snakeHead = tempHead.GetComponent<SnakeScript>(); snakeHead.isHead = true; snakeHead.myX = headStartX; snakeHead.myY = headStartY; GameObject tempBody = (GameObject)Instantiate(snakeSegment, new Vector3(getXLoc(headStartX - 1), getYLoc(headStartY), -1), Quaternion.identity); SnakeScript tempBodyScript = tempBody.GetComponent<SnakeScript>(); snakeHead.nextSegment = tempBodyScript; tempBodyScript.prevSegment = snakeHead; tempBodyScript.myX = headStartX - 1; tempBodyScript.myY = headStartY; GameObject tempTail = (GameObject)Instantiate(snakeSegment, new Vector3(getXLoc(headStartX - 2), getYLoc(headStartY), -1), Quaternion.identity); SnakeScript tempTailScript = tempTail.GetComponent<SnakeScript>(); tempBodyScript.nextSegment = tempTailScript; tempTailScript.prevSegment = tempBodyScript; tempTailScript.isTail = true; tempTailScript.myX = headStartX - 2; tempTailScript.myY = headStartY; snakeHead.gamePlayScript = this; tempBodyScript.gamePlayScript = this; tempTailScript.gamePlayScript = this; setGridValue(headStartX, headStartY, 1); setGridValue(headStartX - 1, headStartY, 1); setGridValue(headStartX - 2, headStartY, 1); }
// Use this for initialization void Start() { snake_script = GameObject.Find("Snake").GetComponent <SnakeScript> (); highScore = PlayerPrefs.GetInt("HighScore"); scoreUI.text = "Score: " + score.ToString(); }
// Use this for initialization void Start() { ps = GameObject.Find("Snake").GetComponent <SnakeScript>(); }
// Use this for initialization void Start() { timerRunning = false; ss = GameObject.Find("Snake").GetComponent <SnakeScript> (); DestroyGameObject_script = GameObject.Find("Bodypart").GetComponent <DestroyGameObject> (); }
private const float LoadDecrease = 0.03f;//TODO get from config public void Resolve(SnakeScript snake) { snake.DecreateLoad(LoadDecrease); }
private void OnSnakeDeath(SnakeScript snake) { _snakeCreatorUI.DisableSnakeCell(snake); _snakeCreatorUI.EnableRespawnFeedback(); }
private void OnSnakeRespawn(SnakeScript snake) { _snakeCreatorUI.EnableSnakeCell(snake); TryDisableRespawnFeeback(); }
private void OnSnakeCreated(SnakeScript snake) { _snakeCreatorUI.AddSnakeCell(snake); }
public void SetNext(SnakeScript newSnake) { next = newSnake; }
private void OnBotSnakeDeath(SnakeScript snake) { StartCoroutine(RespawnSnakeBot(snake)); _snakeCreatorUI.DisableSnakeCell(snake); }
private bool CheckCollisionWithOtherSnake(Collider other, out SnakeScript snake) { snake = other.transform.parent.GetComponent <SnakeScript>(); return(snake != null); }
public static void ResolveBlock(Block block, SnakeScript snake) { var benefit = _mapper[block.BlockTypes]; benefit.Resolve(snake); }