public void LockSnake(SnakeMovement snakeMovement)
    {
        var cols = snakeMovement.GetComponentsInChildren <SnakeCollider>(true);

        foreach (var x in cols)
        {
            x.rigid.drag        = 3f;
            x.rigid.angularDrag = 1f;
            //x.transform.parent = snakePoser.transform;
        }
        snakeMovement.enabled = false;
    }