public char SnekLetter(Vector2Int snakeMapPosition) //Has the snake consumed the food? { if (snakeMapPosition == DMapPosition) //Collect D { Object.Destroy(d); //Break letter //FoodSpawner(); //make new food. SnakeManager.addScore(); Debug.Log("Snake Ate letter D."); return('D'); } else if (snakeMapPosition == GMapPosition) //Collect G { Object.Destroy(g); //Break letter SnakeManager.addScore(); Debug.Log("Snake Ate letter G."); return('G'); } else if (snakeMapPosition == SMapPosition) //Collect G { Object.Destroy(s); //Break letter SnakeManager.addScore(); Debug.Log("Snake Ate letter S."); return('S'); } else { return('N'); } }
public bool SnekSneakSnekEat(Vector2Int snakeMapPosition) //Has the snake consumed the food? { if (snakeMapPosition == foodMapPosition) //eat the food { Object.Destroy(thaFoood); //Break eaten food FoodSpawner(); //make new food. SnakeManager.addScore(); Debug.Log("Snake Ate Food, making more!"); return(true); } else { return(false); } }