//public GameObject[] tailPrefab; // Use this for initialization private void Start() { tailObjects.Add(gameObject); manager = GameObject.Find("GameController").GetComponent <SnakeGameManager>(); sm = FindObjectOfType <MJ.SoundManager>(); combo = FindObjectOfType <Combo>(); }
private void Awake() { sgm = SnakeGameManager.Instance; if (sgm == null) { Debug.Log("Failed to retrieve Game manager."); } }
public override void OnStartServer() { sgm = SnakeGameManager.Instance; if (sgm == null) { Debug.Log("Couldn't find Game Manager"); return; } maxBoxes = sgm.GetMaxBoxes(); spawnInterval = sgm.GetBoxSpawnInterval(); halfWidth = sgm.GetX(); halfHeight = sgm.GetY(); //InvokeRepeating("SpawnBoxes", 0, spawnInterval); }
void Start() { spc = GetComponent <SnakePlayerController>(); controllerPanel = GameObject.Find("ControllerPanel"); controllerHolder = GameObject.Find("ControllerHolder"); sgm = SnakeGameManager.Instance; if (sgm == null) { Debug.Log("Failed to retrieve game manager."); } // Enable the player controller script if it is the local player if (isLocalPlayer) { spc.enabled = true; controller.SetActive(true); canvasController.SetActive(true); } else { spc.enabled = false; canvasController.SetActive(false); } if (isServer) { if (controllerPanel != null) { controllerPanel.SetActive(false); } controller.gameObject.transform.localScale = new Vector3(0, 0, 0); } // TODO : Transfert user name from lobby // Instantiate the text object which holds the player's name/username Transform canvas = GameObject.Find("PlayerNames").transform; nameTag = Instantiate(nameTag, canvas); nameTag.text = playerName; // Parent the controller to the Controller object which is a child of the main canvas //controller.transform.SetParent(controllerHolder.transform); //controller.transform.position.Set(0, 0, 0); }
public void Awake() { instance = this; }
void Awake() { Instance = this; this.manager = this.GetComponent <NetworkManager>(); timerText.text = ""; }
private void Awake() { instance = this; }
private void Awake() { bodyHolder = new GameObject("Player").transform; transform.parent = bodyHolder; sgm = SnakeGameManager.Instance; }